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[Spoilers] Fintourist and Old Harry have nothing to see here

Ok, here is the part 1:


T50:
We whip the worker in City B as in your original micro plan. One worker finishes a mine, one worker puts one chop-turn into forest. Capital uses 3 food resources and grows to size 4.

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T51:

Capital starts a settler. New worker moves onto forest so that Barracks can be chopped in City B. Forest that was previously on the forest starts cottaging. The worker that completed the mine puts one prechop turn into forest..

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T52:

One worker moves onto Forest S-SE of the capital. Others chop and cottage.

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T53:

An easy turn! Worker do their obvious moves.

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T54:

Barracks is finished with the chop. Our 2nd city works fish+sheep. Capital works two mines. City C works freshly finished cottage!

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T55:

One worker starts mining the plains hill. Other 2 chop 2 forest. City C must work fish+mine in order to get 30/60 hammers into the granary so that it can be whipped next turn! Capital must satisfy itself with fish+corn+mine+forest. City B starts a military police warrior.

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T56:

Granary is whipped in city C. Capital works again two mines and settler is completed with 100/100 hammers.
1 worker puts one turn into prefarming the rice. 1 worker wastes a worker turn while moving east. And the last worker keeps mining the plains hill.

T57:

Capital double whips a granary, which works nicely as the food box becomes half-full. City B must work a pitiful 2-foodhammer tile for one turn, but that was necessary to make everything in the east work smoothly. No worries the worker won't get delayed as it will reach 31/60 hammers before it gets whip despite this inefficiency.

City C turns on avoid growth and takes advantage of its fresh granary and the fact that the food box becomes exactly full (22/22).

Btw, the location of our lonely warriors is a must in this turn. 1 will help the settling party in the east and other one functions as a military police in City B, which grew to size 3.

[Image: T57aa0000.JPG]

T58:

Workers road the way and city D is founded. It will work 2 turns unimproved and 4 turns improved rice and grow with 22/22 in 6 turns.

City B takes the new plains hill mine in use. City C resumes the growth (let's not forget avoid growth on) lol
Capital works is working its way back to size 4 while building a warrior.

[Image: T58a0000.JPG]

More to come! I'll comment on tech also in a bit! Ask if anything is weird! Is our warrior policy gambly enough? lol

Finished:
PBEM 45G, PB 13, PB 18, PB 38 & PB 49

Top 3 favorite turns: 
#1, #2, #3
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Messages In This Thread
RE: [Spoilers] Fintourist and Old Harry have nothing to see here - by Fintourist - September 2nd, 2013, 16:39
RE: [Spoilers] Fintourist and Old Harry have nothing to see here - by Bobchillingworth - December 19th, 2013, 10:19
RE: [Spoilers] Fintourist and Old Harry have nothing to see here - by Bobchillingworth - April 12th, 2014, 12:30

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