Turn 16 - 3360 BC
With the camp done, our worker moved on the grass hill 4-4 of capital, as planned. Next turn, he'll move one spot north, and the following two turns, he'll be roading that northern grass mine. After that, Animal Husbandry is done so he'll move to pasture the pigs. Our micro plan, by the way, is completely set for at least turn 33 (the founding of the second city).
The scout, by the way, discovered more resources, so maybe my resource luck continues. (But there is no land bridge to the north yet.) There are two hills we can see in the fog out east, so it makes sense to go on those: 3-9 on turn 17 and 3-2 on turn 18?
![[Image: Civ4ScreenShot0281_zps7c4f2a6a.jpg]](http://i1298.photobucket.com/albums/ag43/DanielRealmsBeyond/Civ4ScreenShot0281_zps7c4f2a6a.jpg)
The only score changes were Team Orgynized, going from 35 to 41 points, so they researched a technology. Since the average power went up by 2222 from last turn, I'm pretty sure they researched Animal Husbandry (they have both prerequisites). Their tech path mirrors ours, but we're 4 turns behind.

![[Image: Civ4ScreenShot0282_zps7f34ad58.jpg]](http://i1298.photobucket.com/albums/ag43/DanielRealmsBeyond/Civ4ScreenShot0282_zps7f34ad58.jpg)