(September 3rd, 2013, 08:28)Dhalphir Wrote: number one in life expectancy woooooo!
That's bad, actually, we should be growing our cities so that they are almost at maximum health/happiness. Good to know we're taking care of our people, though.

(September 3rd, 2013, 09:30)TeddyKGB Wrote: I agree with 3-9 and 3-2 next most likely.
Our micro is set pretty much, there are some minor notes:
T20 - Horses revealed. Minor possibility for worker action change after T24 or delay MIT and build 2nd worker before.
T24 - Warrior done. Start StoneHenge not warrior for 1 turn. Continue Settler on T25.
After covering MIT tile for roading, warrior should go cover tile 1S of the Cow, not the Cow itself. Your sim file is a bit wrong on that area, DMOC. There is possible for 2mover animal attack our worker from the fog on T32.
Well, nice opening LP. Now he probably will go for SH after BW.
Max rival GNP not 24 anymore, so it was LP most likely all the time.
They finish Hunting on T7 with 6 beakers overflow most likely. Then put 15*1 + 18*8 beakers into AH.
On T18 they will finish worker and grow to size2 on T22 (they are on 2/22 food now most likely).
I'm not sure if we should be building Stonehenge, though, since I value getting the extra warrior out sooner over the fail-gold (which we'll get plenty of due to the gold and running 0% for a turn). We can discuss this, though, as well as any warrior moves.