About our mid-term goals, as I see it.
First, I'm not so organized as DMOC, so my post will be hard to read probably.
When we start T0, I had three timing goals in mind and how our empire should look at each of them.
(1) - BW done. Thats a hard one, cause we need 3 different techs to improve resources first.
In my mind back then, we have 2 cities and 3 workers ready to chop right away. And settler#3 ready to be slaved in capital with some overflow. And enough warriors to protect our cities and workers.
Its was not possible all at once, and now we know it for sure. But I was set on revolt to slavery on turn BW done and slave settler next turn, while 3 workers chop into more workers or settler. Closer we get to this plan is better now, imo.
(2) - Pottery done. We need cheap granary in every city asap. We need 1-2 cottages fast as well, and continue building cottages and work it every turn.
Since we are EXP, I'd prefer we whip and overflow settler into granary in capital to 1 turn granary at optimal food. I'm not sure about MIT, cause I want MIT never go below size3 after whips. And city#3 granary should be 1-2 choped.
We should consider to build 1st cottage on overlapped grass tile between capital and MIT, so we should chop it before pottery. Prefferably 1st cottage done next turn after Pottery with 2 workers improved it.
One of our next cities should overlap capital as well, to grow cottages while capital regrow or working another tiles. We should explore south with spared warrior to dotmap wheat deer area.
I'd prefer our city#3 goes NE direction, but we'll see after T20(AH), T25(borders) and T44(Copper).
(3) - Writing done. We obv need cheap Libraries, to compete with 7FIN.
I'm not sure about timing here, maybe its too soon to regrow from previous whip. But I'd like to whip 3rd time in capital into library somehow and maybe stop whipping capital at this point for some time.
MIT could use Library with Gold, and we have to think about GreatScientist early. Maybe this early isn't optimal, and MIT didn't suites well for producing GS cause it pretty low on food. If we find seafood near south wheat, maybe that city will be better for that role.
This is hard to sim right now, but we'll see after few more turns with scouting and strategic resources location.
(4) - After Writing. Well, its hard to say now. I'd prefer we concentrate on economy techs: Sailing, Monarchy, Currency, Calendar and CS finally. But we could be forced go military path, or beeline something.
Don't forget about MC. I loooove forges, and here it'll give us +1happy as well. And its on a way to Guilds anyway.
Sailing will let us plant city on the island to get us improved trade routes. Not sure it would matter in our current full diplo game, but thats an option if you didnt get enough foreign trade routes.
Hope, there was some new information for you here, and not just wall of text.
First, I'm not so organized as DMOC, so my post will be hard to read probably.
When we start T0, I had three timing goals in mind and how our empire should look at each of them.
(1) - BW done. Thats a hard one, cause we need 3 different techs to improve resources first.
In my mind back then, we have 2 cities and 3 workers ready to chop right away. And settler#3 ready to be slaved in capital with some overflow. And enough warriors to protect our cities and workers.
Its was not possible all at once, and now we know it for sure. But I was set on revolt to slavery on turn BW done and slave settler next turn, while 3 workers chop into more workers or settler. Closer we get to this plan is better now, imo.
(2) - Pottery done. We need cheap granary in every city asap. We need 1-2 cottages fast as well, and continue building cottages and work it every turn.
Since we are EXP, I'd prefer we whip and overflow settler into granary in capital to 1 turn granary at optimal food. I'm not sure about MIT, cause I want MIT never go below size3 after whips. And city#3 granary should be 1-2 choped.
We should consider to build 1st cottage on overlapped grass tile between capital and MIT, so we should chop it before pottery. Prefferably 1st cottage done next turn after Pottery with 2 workers improved it.
One of our next cities should overlap capital as well, to grow cottages while capital regrow or working another tiles. We should explore south with spared warrior to dotmap wheat deer area.
I'd prefer our city#3 goes NE direction, but we'll see after T20(AH), T25(borders) and T44(Copper).
(3) - Writing done. We obv need cheap Libraries, to compete with 7FIN.
I'm not sure about timing here, maybe its too soon to regrow from previous whip. But I'd like to whip 3rd time in capital into library somehow and maybe stop whipping capital at this point for some time.
MIT could use Library with Gold, and we have to think about GreatScientist early. Maybe this early isn't optimal, and MIT didn't suites well for producing GS cause it pretty low on food. If we find seafood near south wheat, maybe that city will be better for that role.
This is hard to sim right now, but we'll see after few more turns with scouting and strategic resources location.
(4) - After Writing. Well, its hard to say now. I'd prefer we concentrate on economy techs: Sailing, Monarchy, Currency, Calendar and CS finally. But we could be forced go military path, or beeline something.
Don't forget about MC. I loooove forges, and here it'll give us +1happy as well. And its on a way to Guilds anyway.
Sailing will let us plant city on the island to get us improved trade routes. Not sure it would matter in our current full diplo game, but thats an option if you didnt get enough foreign trade routes.
Hope, there was some new information for you here, and not just wall of text.