About the hammer decay, I'm fine with investing a turn into stonehenge if the hammers would decay entirely if we build a warrior. I just looked it up and for units, the decay starts after 10 turns and for buildings (including national/world wonders) it's 50 turns, so we will likely get the 2 gold or something as the Team Orgynized will build SH before turn ~70.
I'll also address your other points.
Yes, upon looking at the results of your sim, we get the same amount of cities and more workers faster than my sim without slaving anything.
I agree that we need granaries in every city. Getting up to ~29h of overflow from a whip into the granary is great, as it means we'd get (up to) 58/60 hammers from the overflow already, and since we're definitely getting at least 2 production from a city's tiles, that'll mean a 1-turn granary.
I'm not sure how the timing would work for Pottery. If we finish a settler before Pottery, we can always try to whip a worker instead.
One thing we should probably discuss as a team is the optimal time to complete a granary. I don't know much in this area; for a long time I assumed it was best to finish a granary the turn before growth, since for the next population, we'd already be halfway done growing, but others have apparently figured out better ways.
I'm fine with whipping the capital again to get the library, but would agree that we definitely need to concentrate on growth from that point on. If we can sneak in a lighthouse build (perhaps Granary -> Library -> Lighthouse if we get Sailing early enough?) tha'td be great as we'd get +4 food from the fish and +2 from the deer, and that's not even counting the potential we have with the pigs.
I do think the first Great Scientist should come from the capital (and produce an academy). After that, it'll depend on if there are any cities that can compete with the capital in terms of food. A northern city combining the (currently unirrigated) corn and fish looks like a possible candidate.
Here's the tech path that I'm sure we're going to stick with: (Myst/Wheel) -> Hunting -> AH -> Mining -> Fishing -> BW -> Pottery -> Writing.
We do need Monarchy, which means we'll have to slog through Polytheism or one of the other early techs. If we're really lucky, we can found one, but I wouldn't bet it. (This also raises the importance of Metal Casting and forges if we can't get the Organized Religion +25% production bonus.) Here's one option after Writing that I came up on the fly:
Polytheism -> Masonry -> Monotheism -> Monarchy -> Sailing -> Mathematics -> Currency -> Iron Working -> Metal Casting -> Construction.
The Polytheism and Monotheism path gives us a long shot to get a religion. I know it'll make us more of a target, but if we can get an early Feudalism, we'll have Longbows to deter other teams from attacking. I don't think we'll be needing to settle offshore cities anytime soon, so Sailing can be delayed somewhat, but not too much as we do want the extra food from the capital's fish.
Edit: Thanks for updating the technology spreadsheet.
I'll also address your other points.
Quote:(1) - BW done. Thats a hard one, cause we need 3 different techs to improve resources first.
In my mind back then, we have 2 cities and 3 workers ready to chop right away. And settler#3 ready to be slaved in capital with some overflow. And enough warriors to protect our cities and workers.
Its was not possible all at once, and now we know it for sure. But I was set on revolt to slavery on turn BW done and slave settler next turn, while 3 workers chop into more workers or settler. Closer we get to this plan is better now, imo.
Yes, upon looking at the results of your sim, we get the same amount of cities and more workers faster than my sim without slaving anything.
Quote:(2) - Pottery done. We need cheap granary in every city asap. We need 1-2 cottages fast as well, and continue building cottages and work it every turn.
Since we are EXP, I'd prefer we whip and overflow settler into granary in capital to 1 turn granary at optimal food. I'm not sure about MIT, cause I want MIT never go below size3 after whips. And city#3 granary should be 1-2 choped.
We should consider to build 1st cottage on overlapped grass tile between capital and MIT, so we should chop it before pottery. Prefferably 1st cottage done next turn after Pottery with 2 workers improved it.
One of our next cities should overlap capital as well, to grow cottages while capital regrow or working another tiles. We should explore south with spared warrior to dotmap wheat deer area.
I'd prefer our city#3 goes NE direction, but we'll see after T20(AH), T25(borders) and T44(Copper).
I agree that we need granaries in every city. Getting up to ~29h of overflow from a whip into the granary is great, as it means we'd get (up to) 58/60 hammers from the overflow already, and since we're definitely getting at least 2 production from a city's tiles, that'll mean a 1-turn granary.

One thing we should probably discuss as a team is the optimal time to complete a granary. I don't know much in this area; for a long time I assumed it was best to finish a granary the turn before growth, since for the next population, we'd already be halfway done growing, but others have apparently figured out better ways.
Quote:(3) - Writing done. We obv need cheap Libraries, to compete with 7FIN.
I'm not sure about timing here, maybe its too soon to regrow from previous whip. But I'd like to whip 3rd time in capital into library somehow and maybe stop whipping capital at this point for some time.
MIT could use Library with Gold, and we have to think about GreatScientist early. Maybe this early isn't optimal, and MIT didn't suites well for producing GS cause it pretty low on food. If we find seafood near south wheat, maybe that city will be better for that role.
This is hard to sim right now, but we'll see after few more turns with scouting and strategic resources location.
I'm fine with whipping the capital again to get the library, but would agree that we definitely need to concentrate on growth from that point on. If we can sneak in a lighthouse build (perhaps Granary -> Library -> Lighthouse if we get Sailing early enough?) tha'td be great as we'd get +4 food from the fish and +2 from the deer, and that's not even counting the potential we have with the pigs.
I do think the first Great Scientist should come from the capital (and produce an academy). After that, it'll depend on if there are any cities that can compete with the capital in terms of food. A northern city combining the (currently unirrigated) corn and fish looks like a possible candidate.
Quote:(4) - After Writing. Well, its hard to say now. I'd prefer we concentrate on economy techs: Sailing, Monarchy, Currency, Calendar and CS finally. But we could be forced go military path, or beeline something.
Don't forget about MC. I loooove forges, and here it'll give us +1happy as well. And its on a way to Guilds anyway.
Sailing will let us plant city on the island to get us improved trade routes. Not sure it would matter in our current full diplo game, but thats an option if you didnt get enough foreign trade routes.
Here's the tech path that I'm sure we're going to stick with: (Myst/Wheel) -> Hunting -> AH -> Mining -> Fishing -> BW -> Pottery -> Writing.
We do need Monarchy, which means we'll have to slog through Polytheism or one of the other early techs. If we're really lucky, we can found one, but I wouldn't bet it. (This also raises the importance of Metal Casting and forges if we can't get the Organized Religion +25% production bonus.) Here's one option after Writing that I came up on the fly:
Polytheism -> Masonry -> Monotheism -> Monarchy -> Sailing -> Mathematics -> Currency -> Iron Working -> Metal Casting -> Construction.
The Polytheism and Monotheism path gives us a long shot to get a religion. I know it'll make us more of a target, but if we can get an early Feudalism, we'll have Longbows to deter other teams from attacking. I don't think we'll be needing to settle offshore cities anytime soon, so Sailing can be delayed somewhat, but not too much as we do want the extra food from the capital's fish.
Edit: Thanks for updating the technology spreadsheet.
