Quote:About the hammer decay, I'm fine with investing a turn into stonehenge if the hammers would decay entirely if we build a warrior. I just looked it up and for units, the decay starts after 10 turns and for buildings (including national/world wonders) it's 50 turns, so we will likely get the 2 gold or something as the Team Orgynized will build SH before turn ~70.
I'll bet it will be T42-47 for LP unless he decide it safe to delay SH.
And yes, in my sim warrior goes from 2/15 to 0/15 on T36. So question is: could we build barracs in capital soon or we take 2gold instead?
Quote:I'm fine with whipping the capital again to get the library, but would agree that we definitely need to concentrate on growth from that point on. If we can sneak in a lighthouse build (perhaps Granary -> Library -> Lighthouse if we get Sailing early enough?) tha'td be great as we'd get +4 food from the fish and +2 from the deer, and that's not even counting the potential we have with the pigs.
I do think the first Great Scientist should come from the capital (and produce an academy). After that, it'll depend on if there are any cities that can compete with the capital in terms of food. A northern city combining the (currently unirrigated) corn and fish looks like a possible candidate.
Well, I think we should go Sailing after Writing but we'll see.
Usually GS from capital not a good idea, imo. Capital has other things to do, so GS for early Academy is up to city2 or city3. But we'll see.
Quote:Here's the tech path that I'm sure we're going to stick with: (Myst/Wheel) -> Hunting -> AH -> Mining -> Fishing -> BW -> Pottery -> Writing.
We do need Monarchy, which means we'll have to slog through Polytheism or one of the other early techs. If we're really lucky, we can found one, but I wouldn't bet it. (This also raises the importance of Metal Casting and forges if we can't get the Organized Religion +25% production bonus.) Here's one option after Writing that I came up on the fly:
Polytheism -> Masonry -> Monotheism -> Monarchy -> Sailing -> Mathematics -> Currency -> Iron Working -> Metal Casting -> Construction.
The Polytheism and Monotheism path gives us a long shot to get a religion. I know it'll make us more of a target, but if we can get an early Feudalism, we'll have Longbows to deter other teams from attacking. I don't think we'll be needing to settle offshore cities anytime soon, so Sailing can be delayed somewhat, but not too much as we do want the extra food from the capital's fish.
You forget Agri before Pottery. I know its just a typo.
I'd probably consider Sailing and Math before religious tech and monarchy. But its TBD later.
Our earliest religion possible is CoL and Confu, as I see it. And its like 3% we want to chase it, imo.
We are so fckn behind, and need beakers to catch up. Its too early to say, but I just dont see how we can run for Monotheism.
Sailing not just allow us plant offshore city(s) which improve our commerce with better domestic trade route in every city. It'll allow us profit from open borders with neighbours. And build LightHouse(s), as you said.