I don't know much of anything about the code around the Oracle bug fix. Just included SevenSpirits' changes in compiling it into the RB mod from wherever it originated.
(I did tell Krill to test the fixes before starting a mod game. Guess he didn't try this one.)
We could patch it up by the usual methods - use a custom compiled DLL or modified Python script to add the missing tech to the team in question. I'm kind of busy this week though.
(I did tell Krill to test the fixes before starting a mod game. Guess he didn't try this one.)
We could patch it up by the usual methods - use a custom compiled DLL or modified Python script to add the missing tech to the team in question. I'm kind of busy this week though.