The way the original (Unofficial Patch) code worked, as incorporated into base FfH, it set a flag on the player which was not saved. So it would work fine in live multiplayer and single-player, but break if you saved between building the oracle-like building and then reloaded (as the flag would no longer be set). Dunno if there were save/load actions between turns or something weird that might have broken that, but that's what I know.
RBP13 IT and Tech Issues Thread
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