Turn 175
So as has become traditional in this thread, I'm screwed. Hydra's stack is made up of:
- 50 infantry
- 5 rifles
- 2 muskets
- 4 mace
- 19 cavalry
- 8 cats
- 2 treb
- 15 cannon
Which is just ridiculous! He's been drafting infantry for a while, but there must be upgrades in there too. This is a lot more than I expected.

I'll let him have Forest Green for free next turn, but right now if Hydra bee-lines Barnet I have
- 2 HA
- 1 Knight
- 14 cav
- 13 catapults
- 31 cannon
- 31 rifle
- 22 gren
- 5 pike
- 1 xbow
- 1 archer
- 2 spears
which can hit his stack on flat land. Upgrading to cannons is about 1600 gold, to Cavalry is about 400 gold and to rifles is 800 gold. I have 800 now and can make 500 gold per turn. In my test the cannons get down to only hitting 1 or 2 units with colattoral by the end, so I think the priority is cavalry, then rifles, then cannon.

Right now I think not switching to slavery three turns ago was a mistake. I can build 7 more cav and one more cannon to get there in time to hit and can draft four more rifles to hit (and another to defend). So I'll have
- 24 cav
- 44 rifles
- 22 gren
- 13 cats
- 32 cannon

If he follows the mountains I can get two extra turns of production, meaning another round of cavalry, some drafted rifles, and some rifles that couldn't get there in time otherwise. I think more cavalry will be the important thing, so will keep making them whichever way he goes.
I've run a very rough test but I'll keep the results secret to maintain tension. I guess we'll see how it really goes in a couple of turns...
Over in the west Hydra has a galley in addition to the ironclad, so I'm going to have to defend Grimsby too. The ironclad can only kill one trireme at a time, so I might be able to force him to unload the infantry on flat land, allowing some cavalry to take a shot at them...

I'm at the point where I don't even have graphs on Hydra after ending turn:

Luckily this tells me everything I need to know:

So as has become traditional in this thread, I'm screwed. Hydra's stack is made up of:
- 50 infantry
- 5 rifles
- 2 muskets
- 4 mace
- 19 cavalry
- 8 cats
- 2 treb
- 15 cannon
Which is just ridiculous! He's been drafting infantry for a while, but there must be upgrades in there too. This is a lot more than I expected.

I'll let him have Forest Green for free next turn, but right now if Hydra bee-lines Barnet I have
- 2 HA
- 1 Knight
- 14 cav
- 13 catapults
- 31 cannon
- 31 rifle
- 22 gren
- 5 pike
- 1 xbow
- 1 archer
- 2 spears
which can hit his stack on flat land. Upgrading to cannons is about 1600 gold, to Cavalry is about 400 gold and to rifles is 800 gold. I have 800 now and can make 500 gold per turn. In my test the cannons get down to only hitting 1 or 2 units with colattoral by the end, so I think the priority is cavalry, then rifles, then cannon.

Right now I think not switching to slavery three turns ago was a mistake. I can build 7 more cav and one more cannon to get there in time to hit and can draft four more rifles to hit (and another to defend). So I'll have
- 24 cav
- 44 rifles
- 22 gren
- 13 cats
- 32 cannon

If he follows the mountains I can get two extra turns of production, meaning another round of cavalry, some drafted rifles, and some rifles that couldn't get there in time otherwise. I think more cavalry will be the important thing, so will keep making them whichever way he goes.
I've run a very rough test but I'll keep the results secret to maintain tension. I guess we'll see how it really goes in a couple of turns...

Over in the west Hydra has a galley in addition to the ironclad, so I'm going to have to defend Grimsby too. The ironclad can only kill one trireme at a time, so I might be able to force him to unload the infantry on flat land, allowing some cavalry to take a shot at them...

I'm at the point where I don't even have graphs on Hydra after ending turn:

Luckily this tells me everything I need to know:

Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld