Yeah, I was pretty surprised to read that message; so apparently, she moved her scout all the way past LP's lands and into ours! Anyway, now there's no point in negotiating a border agreement with them. This also means, as she said, we can afford a longer NAP. I wouldn't do 170, though, since if it's that long we risk that the NAP helps them more than us. I would suggest a NAP up to turn 100. What do you think of this?
I can agree with her suggestion that the map is divided into 2 rows of 5 civs each. This means that if our scout continues east past Care Bears, they'll find one more team, and then Ottoman's land. Also, I'm happy to share maps of what we've found to the west. (Make sure to crop them, though!)
Espionage points: for now, put them all on Care Bears. No need to put them on M&M until we see Care Bears demographics.
And finally, I can tell you're really eager to start an anti Orgynized alliance. (We really should be calling teams by their team name, rather than by players, so things don't get too personal.)
I'm definitely interested in that, especially if Team Orgynized spends time wonderspamming. Still, early warfare is going to be hard with capitals ~15 tiles apart ... I would keep this in mind, but hold off and see what Team Orgynized can offer to us once we meet them.
So, in a nutshell:
1. Do we want to propose a NAP that lasts until turn 100?
2. Exchange map info?
3. Espionage points all to Care Bears for now
4. Leave open the possibility of a Team Orgynized dogpile? To do this we absolutely need to secure a long NAP with Team Care Bears, though.
PS: We also need to keep in mind of a Team Orgynized - Team Care Bears dogpile against us!
Ideally, we will stagger all our NAPs with those two teams, none ending fewer than 15 turns from each other, for instance.
I can agree with her suggestion that the map is divided into 2 rows of 5 civs each. This means that if our scout continues east past Care Bears, they'll find one more team, and then Ottoman's land. Also, I'm happy to share maps of what we've found to the west. (Make sure to crop them, though!)
Espionage points: for now, put them all on Care Bears. No need to put them on M&M until we see Care Bears demographics.
And finally, I can tell you're really eager to start an anti Orgynized alliance. (We really should be calling teams by their team name, rather than by players, so things don't get too personal.)

So, in a nutshell:
1. Do we want to propose a NAP that lasts until turn 100?
2. Exchange map info?
3. Espionage points all to Care Bears for now
4. Leave open the possibility of a Team Orgynized dogpile? To do this we absolutely need to secure a long NAP with Team Care Bears, though.
PS: We also need to keep in mind of a Team Orgynized - Team Care Bears dogpile against us!
