Well going back to the demos screen from before Hydra declared and moved his stack in:

My GNP at 0% is 20% higher than Hydra's (presumably at 0%)
My MFG is 50% more than his - partly due to caste workshops and police state unit builds, but also due to well developed land and higher population.
My Crop Yield is 412 to his 383 - so not much between us.
My Land Area is 197000 while his is 229000, we both have 17 cities but I can only see 12 of his as a lot of them are pretty new. I should try to do something before these cities really start to contribute to him.
On tech I think I'm up compass, optics, astro, mil sci, sci meth, communism (9 000 beakers) while he's up Constitution, economics, steam power, assembly line and corporation (11 670 beakers)). I think that Communism is probably the most important tech there (infantry notwithstanding) as the maintenance on this map is pretty hard, and I'm seven turns from finishing the Kremlin.
Next I'll probably use my spare scientist to part-bulb physics for another scientist and the visibility airships allow. After that I'm a bit lost - I could go economics-corporation for wall st in Barnet and extra trade routes everywhere or I could go artilliery if I wanted to attack someone in 15 turns time. Steam power-railroad would be useful for internal communication and machine guns if I thought I was in danger of being attacked again soon.
But you want to hear about how I kill Hydra and end the game don't you? I just don't think I can - If I kill his stack and heal up my 20ish remaining cavalry whilst whipping more where can I send them? That fort would be an excellent site to fork Machu Picchu and Corihuayrachina, perhaps a couple of GII rifles could come along for cover. Not much element of surprise here though.

I'm guessing one of Hydra's cities went here so it would be possible to fork it with Tiwanaku. Again no way to disguise the attack.

Or we go the long way through Azza to catch these border cities unawares. It's a three turn journey and I wonder if the rest of Hydra's new cities have gone here too? This is the more promising angle of attack, but doesn't win me any land unless I can plough all the way back to my territory...

I don't really like any of those options, not if Hydra is drafting infantry, so what I'd be more likely to do is kill the stack and then attack Azza. If I get 10 turns peace from Hydra I have a galleon which can take two amphibious grenadiers and a rifle to take de_inferno and de_cpl_mill in one turn (perhaps even burning the MOM city), then while he struggles to get his army back from Dhalphir's territory to stop me I can take out his core. Giving me a load of well developed land to expand into while I out-tech Hydra.

Although if I kill a bunch of Hydra units in my land he gets war weariness, meaning his drafting might have to stop, and if I stay at war with him it can passively cripple him rather than my having to actively cripple him. As I think I said before I don't really know what I'm doing at this point in the game, so don't expect me to make the right choice here...

My GNP at 0% is 20% higher than Hydra's (presumably at 0%)
My MFG is 50% more than his - partly due to caste workshops and police state unit builds, but also due to well developed land and higher population.
My Crop Yield is 412 to his 383 - so not much between us.
My Land Area is 197000 while his is 229000, we both have 17 cities but I can only see 12 of his as a lot of them are pretty new. I should try to do something before these cities really start to contribute to him.
On tech I think I'm up compass, optics, astro, mil sci, sci meth, communism (9 000 beakers) while he's up Constitution, economics, steam power, assembly line and corporation (11 670 beakers)). I think that Communism is probably the most important tech there (infantry notwithstanding) as the maintenance on this map is pretty hard, and I'm seven turns from finishing the Kremlin.
Next I'll probably use my spare scientist to part-bulb physics for another scientist and the visibility airships allow. After that I'm a bit lost - I could go economics-corporation for wall st in Barnet and extra trade routes everywhere or I could go artilliery if I wanted to attack someone in 15 turns time. Steam power-railroad would be useful for internal communication and machine guns if I thought I was in danger of being attacked again soon.
But you want to hear about how I kill Hydra and end the game don't you? I just don't think I can - If I kill his stack and heal up my 20ish remaining cavalry whilst whipping more where can I send them? That fort would be an excellent site to fork Machu Picchu and Corihuayrachina, perhaps a couple of GII rifles could come along for cover. Not much element of surprise here though.


I'm guessing one of Hydra's cities went here so it would be possible to fork it with Tiwanaku. Again no way to disguise the attack.


Or we go the long way through Azza to catch these border cities unawares. It's a three turn journey and I wonder if the rest of Hydra's new cities have gone here too? This is the more promising angle of attack, but doesn't win me any land unless I can plough all the way back to my territory...

I don't really like any of those options, not if Hydra is drafting infantry, so what I'd be more likely to do is kill the stack and then attack Azza. If I get 10 turns peace from Hydra I have a galleon which can take two amphibious grenadiers and a rifle to take de_inferno and de_cpl_mill in one turn (perhaps even burning the MOM city), then while he struggles to get his army back from Dhalphir's territory to stop me I can take out his core. Giving me a load of well developed land to expand into while I out-tech Hydra.

Although if I kill a bunch of Hydra units in my land he gets war weariness, meaning his drafting might have to stop, and if I stay at war with him it can passively cripple him rather than my having to actively cripple him. As I think I said before I don't really know what I'm doing at this point in the game, so don't expect me to make the right choice here...

Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld