Turn 28:
Yup, no new food by that copper. We can settle a city so it gets the corn plus copper, but our gold city is probably going to need that corn. Hmm...
Settler will complete in two more turns with another chop. Then we'll put a turn into the workboat before whipping it for one pop. After that, I think we'll grow on another quechua before switching to another worker. The quechua continues to move south. It'll have to avoid that bear. The score increases show that Ponies and Gladiators both grew this turn. According to the top 5 cities, they both reached size 4. This means that the tech that I had the Ponies down for on T25 must have actually been land + pop (growing to size 3). This means that they got 11 land tiles with their second-ring border pop, not 8 like I initially assumed. That makes more sense, meaning they took 10 turns to finish that tech they completed last turn. Power increase shows the 2k from the two pop growths, plus another 2k from someone completing a warrior somewhere. The population shows that someone settled their second city. Predictably, it was the Care Bears, who whipped their settler on T26.
The new turn started when I ended turn. I was going to go ahead and play it, but ran into a problem
I think we just backtrack with the scout here and try again next turn, right? I don't think it's worth it to risk it yet.
Here are the new demos:
Only one score increase, which was EggHeads growing to size 5.
Yup, no new food by that copper. We can settle a city so it gets the corn plus copper, but our gold city is probably going to need that corn. Hmm...
Settler will complete in two more turns with another chop. Then we'll put a turn into the workboat before whipping it for one pop. After that, I think we'll grow on another quechua before switching to another worker. The quechua continues to move south. It'll have to avoid that bear. The score increases show that Ponies and Gladiators both grew this turn. According to the top 5 cities, they both reached size 4. This means that the tech that I had the Ponies down for on T25 must have actually been land + pop (growing to size 3). This means that they got 11 land tiles with their second-ring border pop, not 8 like I initially assumed. That makes more sense, meaning they took 10 turns to finish that tech they completed last turn. Power increase shows the 2k from the two pop growths, plus another 2k from someone completing a warrior somewhere. The population shows that someone settled their second city. Predictably, it was the Care Bears, who whipped their settler on T26.
The new turn started when I ended turn. I was going to go ahead and play it, but ran into a problem
I think we just backtrack with the scout here and try again next turn, right? I don't think it's worth it to risk it yet.
Here are the new demos:
Only one score increase, which was EggHeads growing to size 5.