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[Spoilers] Fintourist and Old Harry have nothing to see here

Thanks for grabbing this one - I think you played it pretty much how I would have, painful but needed. Good time for me to be leaving you in charge!

Where did the worker end up? I'd suggest roading the copper rather than mining just in case the workers need to run away and come back, but I don't think we have enough worker turns.

If we're at the point where barbs can enter borders I think they will bee-line the city, so the rice should be safe, Dunkirk not so much. Should we put a turn into a bowman in Dunkirk to whip if it grows in time? The only other thing is that we could slow BoP's growth, so it doesn't grow unhappy.
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Messages In This Thread
RE: [Spoilers] Fintourist and Old Harry have nothing to see here - by Old Harry - September 15th, 2013, 17:09
RE: [Spoilers] Fintourist and Old Harry have nothing to see here - by Bobchillingworth - December 19th, 2013, 10:19
RE: [Spoilers] Fintourist and Old Harry have nothing to see here - by Bobchillingworth - April 12th, 2014, 12:30

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