Thanks for grabbing this one - I think you played it pretty much how I would have, painful but needed. Good time for me to be leaving you in charge!
Where did the worker end up? I'd suggest roading the copper rather than mining just in case the workers need to run away and come back, but I don't think we have enough worker turns.
If we're at the point where barbs can enter borders I think they will bee-line the city, so the rice should be safe, Dunkirk not so much. Should we put a turn into a bowman in Dunkirk to whip if it grows in time? The only other thing is that we could slow BoP's growth, so it doesn't grow unhappy.
Where did the worker end up? I'd suggest roading the copper rather than mining just in case the workers need to run away and come back, but I don't think we have enough worker turns.
If we're at the point where barbs can enter borders I think they will bee-line the city, so the rice should be safe, Dunkirk not so much. Should we put a turn into a bowman in Dunkirk to whip if it grows in time? The only other thing is that we could slow BoP's growth, so it doesn't grow unhappy.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld