Thanks Oxy, that's good to know.
I logged in to have a look, only Ichabod is left to finish turn. I swapped Dunkirk to a bowman - it'll probably be a wasted hammer, but it's only one and there is a vague chance it'll help in two turns.

I didn't swap Bay of Pigs to grow slower because you can still change that next turn if you think it's a good idea.
Getting the workers to road the copper (if the northern barb doesn't move to the dye) will give us more flexibility here - the warriors can move into Dunkirk and the workers can go and do something else and come back to complete copper if necessary.
Demos
I logged in to have a look, only Ichabod is left to finish turn. I swapped Dunkirk to a bowman - it'll probably be a wasted hammer, but it's only one and there is a vague chance it'll help in two turns.

I didn't swap Bay of Pigs to grow slower because you can still change that next turn if you think it's a good idea.
Getting the workers to road the copper (if the northern barb doesn't move to the dye) will give us more flexibility here - the warriors can move into Dunkirk and the workers can go and do something else and come back to complete copper if necessary.
Demos
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld