Turn 30:
We completed sailing and have started researching TW=>Pottery. I desperately want to improve our animals, but I think Pottery for the cultural Terraces is more important right now. Cottages are also vital for our economy. The Settler will finish next turn with the chop it got this turn. Then we'll put a turn into the workboat before whipping / chopping it to completion, which will give us 27 overflow into another Worker. I'm not sure if it'll be better to Mine the plains hill or finish farming the river tile north of the corn next. I'm slightly leaning towards the farm, since we already have a mine there, but at the same time we'll probably cottage over that farm tile pretty soon, so is it worth bothering to finish it at all?
Cal and I chatted a bit and decided to send Moiraine south to look for more neighbors.
This will also help barb-bust the area for our settler.
We got graphs on GG!
I included the culture graph to show that they revolted to slavery last turn. Their settler is either en route or about to be whipped, so let's keep an eye on that. Also, I didn't get a picture of it, but I'm pretty sure they put 2 EP's back on us last turn. Not sure why they would switch off for just one turn, maybe they needed to do it to get the other team's graphs?
Demos and Top 5 cities:
We completed sailing and have started researching TW=>Pottery. I desperately want to improve our animals, but I think Pottery for the cultural Terraces is more important right now. Cottages are also vital for our economy. The Settler will finish next turn with the chop it got this turn. Then we'll put a turn into the workboat before whipping / chopping it to completion, which will give us 27 overflow into another Worker. I'm not sure if it'll be better to Mine the plains hill or finish farming the river tile north of the corn next. I'm slightly leaning towards the farm, since we already have a mine there, but at the same time we'll probably cottage over that farm tile pretty soon, so is it worth bothering to finish it at all?
Cal and I chatted a bit and decided to send Moiraine south to look for more neighbors.
This will also help barb-bust the area for our settler.
We got graphs on GG!
I included the culture graph to show that they revolted to slavery last turn. Their settler is either en route or about to be whipped, so let's keep an eye on that. Also, I didn't get a picture of it, but I'm pretty sure they put 2 EP's back on us last turn. Not sure why they would switch off for just one turn, maybe they needed to do it to get the other team's graphs?
Demos and Top 5 cities: