I played the turn late last night, but didn't get the screenshots transferred over to imageshack, so I'll just write out the report now and then post pictures later today.
Turn 32:
I logged in and saw a lion showed up east of the copper. However, vision from our quechua and scout showed that there were no animals who could threaten our settler when it moved to the new city location. So I logged back out thinking I would run lots of tests to see our odds of defeating the lion with our quechua or scout. But, I never ran any tests and I was too chicken anyways to take any risks, so I just ended up piling everyone onto the tile where the city will be settled next turn. Right now we have our settler, worker, quechua and scout all hanging out right there.
At Server Problems, we finished a chop and whipped our workboat to completion. We'll put a bunch of overflow into a worker next turn, and then switch over to a quechua while we grow back to size 3.
Maga, Oxy/Suttree, Care Bears and Dinosaurs all researched techs last turn. I'll take a closer look at the demos to see if we can't make any educated guesses for what those might have been. I do remember that worst GNP was down to 1, so someone was in revolt at the time I played the turn.
We still need a name for our new city! Lurkers, do you have any suggestions on what we can blame Caledorn for next?
Turn 32:
I logged in and saw a lion showed up east of the copper. However, vision from our quechua and scout showed that there were no animals who could threaten our settler when it moved to the new city location. So I logged back out thinking I would run lots of tests to see our odds of defeating the lion with our quechua or scout. But, I never ran any tests and I was too chicken anyways to take any risks, so I just ended up piling everyone onto the tile where the city will be settled next turn. Right now we have our settler, worker, quechua and scout all hanging out right there.
At Server Problems, we finished a chop and whipped our workboat to completion. We'll put a bunch of overflow into a worker next turn, and then switch over to a quechua while we grow back to size 3.
Maga, Oxy/Suttree, Care Bears and Dinosaurs all researched techs last turn. I'll take a closer look at the demos to see if we can't make any educated guesses for what those might have been. I do remember that worst GNP was down to 1, so someone was in revolt at the time I played the turn.
We still need a name for our new city! Lurkers, do you have any suggestions on what we can blame Caledorn for next?