(September 17th, 2013, 19:18)WilliamLP Wrote: Is there a single post that lists everything that's banned in this game?
I'm pretty sure this is it.
(May 1st, 2013, 05:41)teleh Wrote:
Realms Beyond Pitboss 11
Warcry of the Knewb
Status: In Progress (Started 13 May 2013)
Hardware / Bandwidth / Tech - sunrise089
Map creator - Commodore (& friends)
Teams:Idea of this game:
- Kurumi, wetbandit - Hannibal of Persia
- Team ʥ: Sisu - Huayna Capac of Russia
- I am Molach: Molach - Kublai Khan of Rome
- Azza - Augustus Caesar of China
- Team 1: Oxyphenbutazone - Gandhi of Netherlands
- WilliamLP - Mehmed II of Arabia
- retep - Asoka of England
- KuroCo: Kuro, BaII - Joao II of Portugal
- Lol, Sut?: suttree - Frederick of France
- Team BoldXenuBrick: Boldly Going Nowhere, spacetyrantxenu, BRickAstley - De Gaulle of Byzantium
Game Settings:
- Open to players with minimal multiplayer experience
- Focussing on a fun and educational introduction to PitBoss@RB and multiplayer games - hopefully there are enough Veterans interested enough to participate and provide advice.
- Relaxed lurking: RB Veterans are encouraged to lurk as they please and provide gameplay, micro, c&d, strategic, and any other advice. Caution is appreciated regarding situationally specific advice, but grey areas are at the advice-giving lurker’s discretion.
Turn Timer & Gameplay: 24 hours (adjusted for realtime). Real Life delays are okay but make sure to let someone know as soon as you can if a delay is involved (eg tech thread post, email, PM etc). If things happen in RL which change the ability to regularly play, say so and consider bowing out gracefully
- Mods: None, visual interface only allowed (as long as it doesn’t break the PB server), no mods which provide additional automated info
- Map: Random settings determined by mapmaker; no ‘ILOSE button’ starts but no guarantee of perfect balance
- Civilization Picks (Unbound leaders): ‘Random’ list rolled with best and worst removed. Randomly assigned with lurker discretion for balance & previously played.
- Diplomacy: AI diplo only
- Espionage: Can't build spies, Great Spies must be settled or used for Golden Age
- Technology Trading: Off
- Barbs, Huts, Events - On / Off / Off
- Bans: Corporations, War Elephants, Blockades, Nukes (& India)
- Start: All Civs start with a scout rather than their default unit
- Normal Speed
- 24h Turn Timer (48h for First Turn)
- No cheese gifting etc (not quite a setting, but nevertheless)
Turns & War: Simultaneous turns, no double moves. Gentleman’s understanding of ‘fair play’. If you feel you’re getting an unfair advantage based on turn split vagaries, ask (in your Spoiler thread or shout out that you need a hand in the Q&A thread)
When a player makes a Declaration of War, they must play after the other player on subsequent turns, until peace is made.
A third or subsequent player DoWing in the same fray becomes the new last in the turn order, in order of declaration. Any confusion or grey areas could rely on experienced player advice direct to warring parties’ spoiler thread (or a shout out for Spoiler help to the Q&A or tech thread if needed), however if that is not available then last player to DoW is now last in the turn order. (up for discussion)
Updates Recommendation: City-screen and overview updates at turns 10, 20 and 50 is recommended for posterity. Additional updates are excellent!