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[SPOILERS] Team Unpronounceable Unicode Symbol: True Grit

Now, with this information I have taken a closer look at my cities and made lesson whip the barracks for 5 turns earlier xp units and -1pop, with growth in 3t.
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Lesson has a tough choice coming. Should it wait for 3 turns with the settler, then use the forest for a single chop to get 2 longbowmen with +3xp faster?
With the kind of style I go for here, the new settlement could be set to chop aggressors to retake knoxville post haste.
It is a very bold and possibly stupid move, but oh my it is something that just may work!
[Image: 10x6eir.jpg]

Renewal is set on the Granarytrain for the next 6 turns, there is little to do for this little village so far, grow/defend/build.
[Image: m1y4y.jpg]
Sisu Wrote:You go to Civ with the BFC you have.
Commissioner Pravin Lal Wrote:"Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective."

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RE: [SPOILERS] Team Unpronounceable Unicode Symbol: True Grit - by Halvgud - September 20th, 2013, 02:32

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