Turn 177
The turn limps back around - perhaps we'll get two or three more turns in before the game dies? Anyway Hydra burns Forest Green with one lucky roll (presumably it was a withdrawing cavalry so would have withdrawn if it didn't win) and everything else going with the odds. He didn't move the rest of the stack on though, giving me an extra turn to get another three rifles, some more cavalry and 500 extra gold for upgrades.

OMFG! I think I'm going to make Hydra very unhappy... My amphibious grenadiers get over 90% on the spear and archer and the rifle 100% against the Quetcha.

A lot of infrastructure in here - not sure the Colosseum is much use but I guess the financial stuff is due to the torroidal maintenance costs.

Burnt. I feel terrible.
I guess that odd culture will get sorted out when I end turn?

I put sentry on a galley to keep an eye on any stacks coming from this direction, but because Machu Picchu is on a hill I can see that a commando cav could take out the single Quetcha sitting in here. I'll need to generate a great general for that. I wonder how? I know Hydra doesn't have Mil Sci yet, so I don't have to worry about this, but I should keep an eye on the tech screen.

Over here it looks like Hydra is going for Darlington with the ironclad covering the galley. I've put an extra couple of units in so that he can't take the city this turn. I think it'll take three frigates to kill the ironclad, which is a lot of hammers (if the third survives it'll be 120 vs 67, otherwise 180 vs 67) but I think that it's necessary.

The turn limps back around - perhaps we'll get two or three more turns in before the game dies? Anyway Hydra burns Forest Green with one lucky roll (presumably it was a withdrawing cavalry so would have withdrawn if it didn't win) and everything else going with the odds. He didn't move the rest of the stack on though, giving me an extra turn to get another three rifles, some more cavalry and 500 extra gold for upgrades.


OMFG! I think I'm going to make Hydra very unhappy... My amphibious grenadiers get over 90% on the spear and archer and the rifle 100% against the Quetcha.

A lot of infrastructure in here - not sure the Colosseum is much use but I guess the financial stuff is due to the torroidal maintenance costs.

Burnt. I feel terrible.


I put sentry on a galley to keep an eye on any stacks coming from this direction, but because Machu Picchu is on a hill I can see that a commando cav could take out the single Quetcha sitting in here. I'll need to generate a great general for that. I wonder how? I know Hydra doesn't have Mil Sci yet, so I don't have to worry about this, but I should keep an eye on the tech screen.

Over here it looks like Hydra is going for Darlington with the ironclad covering the galley. I've put an extra couple of units in so that he can't take the city this turn. I think it'll take three frigates to kill the ironclad, which is a lot of hammers (if the third survives it'll be 120 vs 67, otherwise 180 vs 67) but I think that it's necessary.

Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld