(September 21st, 2013, 16:21)TeddyKGB Wrote: @DMOC
Your text is correct for 6->3 settler micro.
Its could be better if we worked 2/1 tile in capital on T34-35 but too late now. Its not speed up the settler but would allow us to regrow faster after whip.
Configuration now still leave us option go woB on T43 in cap at size4, tho. It could lead to this sim.
We have time untill T39 to decide which way to go.
So what are the benefits of the two different sims?
Option 1: 6->3 population whip for settler
-More warriors
-Faster thirdcity by 2 turns
-Weaker trade network, possibly more forests chopped
Option 2: Workboat size 4
-Fewer warriors
-Better trade network and worker situation
-Slower third city by 2 turns
Any ideas? Teddy, you'll know more about the sims than I do. My gut is to prefer the one with the faster settler (The 6->3 whip) but I would be interested in seeing the layout of the empire on turn 50 in both sims. Also, will the placement of our second city matter?
If it helps, I can try to optimize the 6->3 sim in a few more hours.
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Unit moves? I'd suggest the scout just heal up. If team Care Bears get a religion founded in their third city, though, that might hinder our scout's traversal back to our lands. We'll need to keep an eye on that.
I would keep the warrior fortified on the gold tile. Next turn, he can start moving south to explore the coast, which we need to decide on our third city.
Team Margarita and Gladiator's Glory settled their second cities this turn (turn 39).