GG city. 1-4 final score. Fuck it, there is always a next game.
- ok, lets go for woB(T43)>settler(T49) in cap.
- after GHmine done that worker start roadind to Horses
- I agree. We could grow it to size5 and work 3 overlapped cottages, or start GS at size4-5 for fast Academy in cap. I suggest we build granary at size1 (via 1 chop) before charriot or warrior, tho. See my sim above.
As for warrior vs SH, I'd like to have more warriors. They can explore, they can spawnbust and obv they are cheap military police now and after Monarchy. Its not a wasted 15H, imo.
Its only a speculation about city#3 location, before T44 and copper visible. But I like this spot. Its allow us get Horses and riverside Wheat while share 3 cottages with capital. As far I can see, there is no good spot to relocate our capital soon. And city#3 leave us an option to settle on south coast to grab possible seafood or furs or silver.
(September 22nd, 2013, 08:31)DMOC Wrote: Some thoughts:
-If the settler from the 6->3 whip only comes 1 turn sooner, then I agree in that the other sim is the way to go here. Upon thinking about it, the benefit of the 6->3 sim is getting a third city 1 turn sooner and getting an extra warrior, which is probably not necessary right now. And with a better worker network and larger capital, I think the tradeoff isn't worth it now.
-I actually like mining the capital's second grassland hill, and I probably misplayed it in my sim since all 3 cities can work it, as you say. But we also need workers to immediately hook up the horses ASAP, followed by the wheat. If we're feeling gutsy, we could try improving the wheat first, then the horses.
-One thing we should consider is what do we want the 3rd city to be? It can be a nice secondary commerce city by supporting some of the capital's cottages, and I think down the line we might have it generate perhaps an early GP. (Maybe have that city make a scientist while the capital makes settlers? Also, is a warrior out of there a decent build? If SH is available I suggest building it until we get horses set up, in which case we can swith production to chariots later. Then chariot -> granary -> library?
So I suggest we switch our empire mode to align to your other plan. Do we have a micro plan set up?
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Speaking of gold, I'm surprised that another team would work one this early as well. We basically optimized getting our second city up and running early (to be size 2) so that we could work the gold as soon as reasonably possible. Ideally, MIT will be able to always work the gold tile from this point forth. MIT will have trouble growing but if we donate the pigs to it, we can get it to size 4 and it can stagnate there while working gold, 2 grass hill mines and 1 cows and just being a pure worker pump.
- ok, lets go for woB(T43)>settler(T49) in cap.
- after GHmine done that worker start roadind to Horses
- I agree. We could grow it to size5 and work 3 overlapped cottages, or start GS at size4-5 for fast Academy in cap. I suggest we build granary at size1 (via 1 chop) before charriot or warrior, tho. See my sim above.
As for warrior vs SH, I'd like to have more warriors. They can explore, they can spawnbust and obv they are cheap military police now and after Monarchy. Its not a wasted 15H, imo.
Its only a speculation about city#3 location, before T44 and copper visible. But I like this spot. Its allow us get Horses and riverside Wheat while share 3 cottages with capital. As far I can see, there is no good spot to relocate our capital soon. And city#3 leave us an option to settle on south coast to grab possible seafood or furs or silver.