(September 22nd, 2013, 13:47)DMOC Wrote: Whoa, lots of posts here!I'll try to respond to them individually.
Sorry, I'm depressed and drunk after ManUTD lose vs City. Can't handle myself right now.
(September 22nd, 2013, 13:47)DMOC Wrote: Yeah, right now I like the idea of our projected city 3 location. The only qualm is that we won't be able to improve horses or wheat for 5 whole turns, but in that time we can get a better road network set up so that the horses will be connected as soon as the pasture is finished.
Yup, we could reevaluate after T44 and copper, tho. I still like this location very much.
We could connect Horses on T56 and chop our 1st chariot on T57 if we like. If we play hardcore for Horses, then it coud be T56 for 1st chariot, I'd guess.
I did farmed Wheat in my sim 1st before Horses, but its up to later discussions.
And I did put 3 workers on city#3.
(September 22nd, 2013, 13:47)DMOC Wrote: Looks good at a first glance, but there's no way we'll be able to get city site 10 if we're going to negotiate a fair border agreement with them. It's a bit cramped here, but we're not going to be growing all our cities to size 20 anyway so it's not that big of a deal as compared to a single player game.
It was just a 1st attempt to dotmap by me. Many things could change during next 10-20 turns.
Still, I'd like our team settled spot 6 and spot 9 before LP and CareBears denied it to us.
We could talk with LP about border agrement from point of strength: you are FIN/IND, we need more land to keep up, so its fair to give us more land. Its not for 1st contact obv.
(September 22nd, 2013, 13:47)DMOC Wrote: Then we should probably get our two southern warriors to stay on both sides of our projected city 3 location, or stick to coast to reduce the chances of getting hit by barbarians.
Good idea. Bad luck if we find copper north near corn, tho.
Still, we had to explore south coast and tundra. And our scout is healing far away.
And our city#3 is good anyway, despite location of copper.