Turn 41:
We've uncovered another copper up north. A city on the snow hill wouldn't be too horrible once the borders pop, notwithstanding the Gladiators. At least scouting up here shows us that they're not trying to send anything sneaky at us from this direction quite yet.
The capital gave the corn back to Silent Neighbor, since it can finish the worker next turn without it. I'm thinking it's better to road the plains hill since that allows road movement between the cities that doesn't cross a river, but it does lose a worker turn getting up there. Should I just road the farm south of the city instead? In Silent Neighbor we're still on track to whip the settler on T44. We do have a few hammers invested in a quechua though, so we can whip that out at any point if we need it. The other quechua will be in the city next turn, on it's way towards the third city location.
A wolf ended up next to our scout, so it looks like we're finally going to have our first barb battle of the game. We're on a jungle hill so I'm hoping we can even get out of this untouched. The water in the fog is very interesting. There's ocean south, west and northwest of us, but then in the middle of it all there is one fresh water tile. Could it be that we've hit the edge of the map, and Gladiators are our only neighbors? I can't believe that's the case though, there must be a land passage around somewhere.
Demos and graphs:
Looks like GG built another warrior.
I was commenting to Caledorn about how weird it is that Orgy haven't settled their second city yet. Well, I missed an Orgy whip earlier, and it looks like they did overflow it into a Wonder that they completed this turn. I'll check the event log next turn, but I guess this was probably SH.
We've uncovered another copper up north. A city on the snow hill wouldn't be too horrible once the borders pop, notwithstanding the Gladiators. At least scouting up here shows us that they're not trying to send anything sneaky at us from this direction quite yet.
The capital gave the corn back to Silent Neighbor, since it can finish the worker next turn without it. I'm thinking it's better to road the plains hill since that allows road movement between the cities that doesn't cross a river, but it does lose a worker turn getting up there. Should I just road the farm south of the city instead? In Silent Neighbor we're still on track to whip the settler on T44. We do have a few hammers invested in a quechua though, so we can whip that out at any point if we need it. The other quechua will be in the city next turn, on it's way towards the third city location.
A wolf ended up next to our scout, so it looks like we're finally going to have our first barb battle of the game. We're on a jungle hill so I'm hoping we can even get out of this untouched. The water in the fog is very interesting. There's ocean south, west and northwest of us, but then in the middle of it all there is one fresh water tile. Could it be that we've hit the edge of the map, and Gladiators are our only neighbors? I can't believe that's the case though, there must be a land passage around somewhere.
Demos and graphs:
Looks like GG built another warrior.
