(September 26th, 2013, 10:45)DMOC Wrote: I don't think we need a route to the copper now. Having horses hooked up will give us enough defense versus whatever people could throw at us. (We don't have Zulu next to us, after all.) We can build roads towards the copper with worker D coming out of MIT.
Okay, good to know you send her a screenshot.
Yes, even if there's seafood down south, we don't have to put city 3 by there. Still, I'd at least consider the possibility and might do a quick comparison if there is stuff there....
We should think about start road in that direction, tho. I'd like our 4th city goes to corn or corn/wheat site in the north of the CM.
Horses and riverside Wheat (our best food recouse) is for city#3.
I was sloppy on workers management in my last sims. I did put total 3 workers to improve city#3. We could find more optimal solution.
Still, we need to meet LP team fast, to secure some NAP. I don't think LP wanna rush someone on this map, but lets be sure.
You can check our team e-mail, I was sending msg to M&M from there.
Its not optimal for our team, when Maga distracted from PB14 by reallife or whatever. And I never get some respond from Asterix, Slaze or Ichabod.
Here is copy of ss I've sent to M&M.
???Did we agree on units moves this turn:
- western warrior(healed) move 2
- southern warrior move on tundra hill (7)
- northern warrior move into MIT
- scout move 9-9 on to forest and continue to Maga -> NativeAmerican borders after, using forests
???
I could play our turn in 1.5-2 hours if you didnt play it 1st.