Turn 76
First up our bowman has a 99.7% fight which he wins taking one hit. Our settler and other bowman are on the galley and will land on the forest next turn. Domestically I shuffled the tiles back so everyone is working something good and moved two workers to start building mines. We could 3-turn a bowman in BoP getting the food box to 22/26 before starting the worker? It would cost three beakers by working the gold instead of Cannae (and might delay that worker too), but with the other bowman out of place I'm feeling exposed. I'd like to change this before the turn flips tomorrow afternoon, what do you think?

Lunch is a conundrum. I don't think we need to fog bust because we'll have lots of bowmen soon who will welcome warriors with open arms. So I move him NW-NW so we can put him on the galley on t80 and go find some adventure! This uncovers Sutree's Axe, which can reach Dunkirk in three turns - it can only attack the turn after we build the bowman, but it would still be advisable to get the other bowman over here. Moving onto the forest gets us a coin flip on defense, which if it hits two or three times means 70% or 97% odds for our other bowman to kill the axe and get to five XP...

We'll have Sutree's graphs next turn, at which point we can go back to spying on m_h. I ended turn, but we can still rearrange BoP and Cannae if that won't screw the micro up too badly.
Demos - we aren't last on soldiers, but we're not far off.
First up our bowman has a 99.7% fight which he wins taking one hit. Our settler and other bowman are on the galley and will land on the forest next turn. Domestically I shuffled the tiles back so everyone is working something good and moved two workers to start building mines. We could 3-turn a bowman in BoP getting the food box to 22/26 before starting the worker? It would cost three beakers by working the gold instead of Cannae (and might delay that worker too), but with the other bowman out of place I'm feeling exposed. I'd like to change this before the turn flips tomorrow afternoon, what do you think?

Lunch is a conundrum. I don't think we need to fog bust because we'll have lots of bowmen soon who will welcome warriors with open arms. So I move him NW-NW so we can put him on the galley on t80 and go find some adventure! This uncovers Sutree's Axe, which can reach Dunkirk in three turns - it can only attack the turn after we build the bowman, but it would still be advisable to get the other bowman over here. Moving onto the forest gets us a coin flip on defense, which if it hits two or three times means 70% or 97% odds for our other bowman to kill the axe and get to five XP...

We'll have Sutree's graphs next turn, at which point we can go back to spying on m_h. I ended turn, but we can still rearrange BoP and Cannae if that won't screw the micro up too badly.
Demos - we aren't last on soldiers, but we're not far off.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld