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[Spoilers] Fintourist and Old Harry have nothing to see here

(September 29th, 2013, 06:36)Fintourist Wrote: Just making sure: Which save stack Harry are you looking? In the latest version, the worker that is mining the grassland hill S of Endor would have moved onto the banana tile S of Dunkirk. I believe this is a conscious micro improvement from your side and completely fine though smile Just to make sure that we know what we are doing: After this change 1 single worker won't have time to road both the tiles (S and SE/E of Dunkirk) before the borders pop and improving the cow starts. Consequently this is what we probably should be doing now with our 4 workers in the area:
T77: Plains hill road 1/2, Grassland mine 2/4 and 3/4, forest chop finishes.
T78: Plains hill road 2/2, the worker, which finished the chop finishes the grassland mine 4/4, 2 workers that were mining that grassland hill now start mining the plains hill 1/4 and 2/4
T79: Workers that started mining the plains hill move onto the tiles S and SE of Dunkirk, where they build roads T80-81 and start improving cows on T82.

Ah, sorry, I thought I'd transcribed the latest one, but I obviously didn't... Good catch, and I like your fix.

(September 29th, 2013, 06:36)Fintourist Wrote: Consequently: Building an extra bowman in BoP is not a huge deal. It will delay our worker couple of turns (it will have work to do but we will manage) and probably costs us some beakers, so if you really want we can do it! We will of course need more bowmen eventually smile However, I'm not feeling the pressure yet and would be willing to continue with a low military still for a while. Our demos and victory screen show the depressive reality: I think we have a competitive amount of pop points, but the tiles we are working are not good enough to earn us top demos.. I'm totally not interested of finishing 2nd so that affects my gamble mentality a bit... mischief Anyways, I will honestly be fine with whatever you decide!

It was me that said we have to gamble to win a game this big wasn't it? I'll stop being such a chicken then... scared

(September 29th, 2013, 06:36)Fintourist Wrote: Yeah let's keep our barb killer nearby and see what suttree does. I don't have a bad feeling about this yet..

Shall we flash the injured bowman so he knows not to try anything? We want him there to cover workers anyway.

(September 29th, 2013, 06:36)Fintourist Wrote: I think I'm willing to wait and risk us losing that site. The southern G spot mischief is also valuable to us and it keeps our civ compact and works nicely for our expansion. I think that streching east already would be just a bit too much as I see it as an invitation for trouble. Who knows, maybe we would get away with it and waiting here is totally the wrong move, but I'm still crossing our fingers that T90 will be fast enough. IIRC suttree is still at 3 cities and making a 4-city line from north to west must seem smoke for him as well.

And yeah, let's hope that there is something east of suttree's current city sites and we can live peacefully without border tensions still for a while.. please

In fact lets not antagonize the guy with a bunch of axes already built! Until we have a lot more bowmen at least. hammer
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Messages In This Thread
RE: [Spoilers] Fintourist and Old Harry have nothing to see here - by Old Harry - September 29th, 2013, 12:16
RE: [Spoilers] Fintourist and Old Harry have nothing to see here - by Bobchillingworth - December 19th, 2013, 10:19
RE: [Spoilers] Fintourist and Old Harry have nothing to see here - by Bobchillingworth - April 12th, 2014, 12:30

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