(September 28th, 2013, 21:31)DMOC Wrote: Some ideas on micromanagement (and a few other things)
I ran another simulation in the hopes of us maintaining a strong position by turn 70. Here's a current proposed plan. Also, see the end of this post for ideas on diplomacy.
Just an FYI: This plan has us with 2 fewer gold than in real game since we don't have another team building SH.
The proposed plan:
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Great job with this sim.
Settler on T56 from CM is very nice move.
Here is slightly different sim.
Workers action different starting from T48.
T48: WoB move to chop into MIT instead roading to city#3. WoE done on T52 in MIT.
T49: WoC roading to city#3 instead mining PH.
Result T56-T60:
Wheat connected on T56 (3 turns faster).
Horses connected on T57 (1 turn slower).
City#4 founded on T58 (1 turn faster) with instant trade route.
First cottage done on T59 (same turn).
I'm not sure we had to rush settler#5, but as you can see its possible to complete it on T60 from MIT.
There was an option in CM micro to delay warrior a bit and get more food instead.