Quote:Hi, in reply to your email, I also think that Care Bears got better resources - their copper is so close to their capitol, while mine is where they can grab it.
We finally agreed with NAP with Care Bears to Turn 80, although they refused not to settle further towards me than half a distance towards my capitol.
I understand Yuufo is an experienced player, he is one of the captains of ISDG French Team, as Maga told me. He also got very powerful combination for rapid expansion IMP + fast workers ...
Talking about experienced players - do you know what Orgynized are up to? I was very surprised by their ultra early Stone hedge - I wonder if they are trying to build any other wonders? And what techs they have?
I have also noticed that Yuufo found confusianism, so I guess he does not have neither Animal Husbandry (I saw mined sheep recently in his capitol) nor Pottery. But I think he does have The Wheel - have you seen any roads or other improvements in his lands? I only saw mines and farms so far.
It is indeed strange that he did not improved his gold yet if he planted a city near to it. Mine gold is worst of all I saw so far - cow is very far away, impossible to have the cow and gold in the first ring. And since Yuufo is so openly declaring that he is going to settle aggressively towards his neighbors, I will probably have to put settling gold on hold and settle towards him instead, too
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--Asterix
Interesting... I need some sleep before reply. Any suggestions?
As for domestic, I think MIT should build Worker(T52) -> Worker(T55) -> Granary or Warrior -> Chariot(T59-T60).
I suggest this turn we move our units as follow:
- Worker B: moves 7 or 4-7 on the forest to start chopping into MIT next turn
- western Warrior moves 9 (and 8 next turn) to spawnbust for city#3 and protect Gold and MIT from SouthWest.
- southern Warrior could be moved on wheat
EDIT: Oh, and our NAP with CareBears expired on T61. Maybe we could ask them to extend it till T70-80?