Lots of interesting stuff here! I won't have time to play the turn for a few more hours so you can do it if you're free. Some comments:
1. Thanks for improving the micro plan. It looks slightly better, and I support getting wheat hooked up before horses (assuming we keep fogbusting sufficiently). MIT should be building either a settler or a worker (before we get horses) so it should be one of those ... worker is fine as you suggest, and I've been reconsidering the settler part since by turn 60 we won't have the defense or the workers to support another city. Also, MIT needs to borrow the pigs from the capital for about 5 turns to grow to size 4 and stagnate there for a while, e.g. a chariot pump.
How about this? MIT can be a worker/chariot pump instead of a settler pump as it was in my sim. Then the capital builds another settler at size 6 (i.e. turn 62) and 2-pop whips it, overflows into library. While CM is at size 6 we can give the pigs to MIT for 5 turns.
Any chance we can get a good clear plan laid out?
2. We should definitely try and see if we can help out Asterik. Maybe we can send 3 chariots over to harass Care Bears? Let's stay quiet on an NAP for now.
EDIT: No matter what we do, are we clear on these points?
1. Horses must be hooked up by turn 57, and we should have at least 1 chariot out soon.
2. Carnegie Mellon will whip a settler on turn 55, and put the overflow into a 1-turn granary on turn 56?
3. Have 2 workers improve the horse and wheat in Stanford, then split the workers and send 1 north to MIT/CM area, while the other stays in the southern CM/Stanford area?
4. Turn 49, revolt to slavery.
1. Thanks for improving the micro plan. It looks slightly better, and I support getting wheat hooked up before horses (assuming we keep fogbusting sufficiently). MIT should be building either a settler or a worker (before we get horses) so it should be one of those ... worker is fine as you suggest, and I've been reconsidering the settler part since by turn 60 we won't have the defense or the workers to support another city. Also, MIT needs to borrow the pigs from the capital for about 5 turns to grow to size 4 and stagnate there for a while, e.g. a chariot pump.
How about this? MIT can be a worker/chariot pump instead of a settler pump as it was in my sim. Then the capital builds another settler at size 6 (i.e. turn 62) and 2-pop whips it, overflows into library. While CM is at size 6 we can give the pigs to MIT for 5 turns.
Any chance we can get a good clear plan laid out?
2. We should definitely try and see if we can help out Asterik. Maybe we can send 3 chariots over to harass Care Bears? Let's stay quiet on an NAP for now.
EDIT: No matter what we do, are we clear on these points?
1. Horses must be hooked up by turn 57, and we should have at least 1 chariot out soon.
2. Carnegie Mellon will whip a settler on turn 55, and put the overflow into a 1-turn granary on turn 56?
3. Have 2 workers improve the horse and wheat in Stanford, then split the workers and send 1 north to MIT/CM area, while the other stays in the southern CM/Stanford area?
4. Turn 49, revolt to slavery.