At this stage of the game, it starts becoming harder and harder to do 'general' micromanagement plans, so we can try to run our sims by focusing on individual cities. For our fourth city, for instance, we should figure out what's the fastest way to develop it while (mostly) ignoring the rest of the empire. After its connected, we should ideally have a worker road to the corn, then improve it once it's done, then go to the wheat, then the horse.
Also about Stanford, how do we want to start it?
-Start with workers improving wheat, then horses
-Stanford starts on a warrior, focusing on growth (or production if the 1F3H mine is available) and then builds Granary -> Library afterwards, building chariots in between for emergencies if needed.
Also about Stanford, how do we want to start it?
-Start with workers improving wheat, then horses
-Stanford starts on a warrior, focusing on growth (or production if the 1F3H mine is available) and then builds Granary -> Library afterwards, building chariots in between for emergencies if needed.