Turn 48:
I think we're going to run into someone to our west very soon. It looks like we're passing another snaky salt lake just like the ones GG and we settled next to. Diplomacy against this team is going to be vital. Do we explain that we have a mute Agg Roman team to our east, or keep that little tidbit of information quiet, for example? Maybe we should start bouncing ideas about a possible message to our western neighbors.
Speaking of silent neighbors, Silent Neighbor will grow next turn. It could steal the unimproved 3-0-0 cow tile and keep growing, or work the grass mine to finish the quechua quick. I don't really have a long-term strategy for this city. Any ideas what I should do with it in general?
Bad Econ is working the forest tile to bang out the terrace in 4 turns, giving us a border pop 9 turns in. Exp terraces are better than SH
I'm thinking we might stagnate on improved gold waiting for the corn to become available, but is that a really bad idea? We kind of need the commerce boost desperately.
Demos and graphs:
The power graph looks scary, but I think (hope) we're ok. The 4k increase that I first thought was an axe, then a chariot, I now realize was much more likely Animal Husbandry + 1 warrior. They have spammed out a total of 5 warriors, but with our distance from them, we should be ok. Our copper will be connected soon enough, and a single axe will make easy work out of the whole warrior army.
The food stat is horrible. I'm still only working 2 improved food resources. The corn farm would be done by now if I had been able to settle next to it... AH can't come fast enough. That's why I'm thinking about hurting food even more by working the gold, so we can finish AH faster and start pasturing sooner. AH will take 2 turns at 0% and 6 turns at 100%. At least, that's how it stands right now. Might fluctuate depending on how bad maintenance gets, and whether we work the gold.
I think we're going to run into someone to our west very soon. It looks like we're passing another snaky salt lake just like the ones GG and we settled next to. Diplomacy against this team is going to be vital. Do we explain that we have a mute Agg Roman team to our east, or keep that little tidbit of information quiet, for example? Maybe we should start bouncing ideas about a possible message to our western neighbors.
Speaking of silent neighbors, Silent Neighbor will grow next turn. It could steal the unimproved 3-0-0 cow tile and keep growing, or work the grass mine to finish the quechua quick. I don't really have a long-term strategy for this city. Any ideas what I should do with it in general?
Bad Econ is working the forest tile to bang out the terrace in 4 turns, giving us a border pop 9 turns in. Exp terraces are better than SH

Demos and graphs:
The power graph looks scary, but I think (hope) we're ok. The 4k increase that I first thought was an axe, then a chariot, I now realize was much more likely Animal Husbandry + 1 warrior. They have spammed out a total of 5 warriors, but with our distance from them, we should be ok. Our copper will be connected soon enough, and a single axe will make easy work out of the whole warrior army.
The food stat is horrible. I'm still only working 2 improved food resources. The corn farm would be done by now if I had been able to settle next to it... AH can't come fast enough. That's why I'm thinking about hurting food even more by working the gold, so we can finish AH faster and start pasturing sooner. AH will take 2 turns at 0% and 6 turns at 100%. At least, that's how it stands right now. Might fluctuate depending on how bad maintenance gets, and whether we work the gold.