Turn 79
The extra beakers come at a cost of ~45 food (plus whatever the pop could have been working instead), which this early on seems a lot. Although not as bad as I'd assumed. It isn't dtay by the way - I don't think he's got a library yet:

I haven't move the workers yet, but how about if A&B get in place to road the two jungle tiles while C&E both road the rice? Leaving the plains mine half finished for later?
We have two bowmen in Dunkirk, one is healing this turn. One is earmarked for Hastings, which do you want to send there and which should go explore? The blue is a barb patrol, the red is to find dtay, the purple is an option I like less to explore land we've already seen. I think blue looks good to me. Although we want him to stick around and protect the workers don't we.

Suttree's axe has disappeared, possibly eating that warrior, so shall we put Lunch on the boat?

While looking at the espionage screen I noticed we were ahead of all the others, and our spying only costs 99%, because we're SPI, also Suttree spent two turns wandering at the start. I wonder why?

Demos
(October 1st, 2013, 13:07)Fintourist Wrote:Quote: - an academy won't get many extra beakers will it? Bulbing Maths or Alphabet seems pointless. Settle him? Early golden age?
Well, if somebody has a good commerce capital.. With palace + gold/gems/silver + some riverside cottages and resources you get easily ~25-30 raw commerce.. Extra 12-15 beakers would be a decent improvement for our economy.. It's all about snowballing: Extra beakers -> Earlier Currency -> Earlier CS -> Earlier Bureacademy capital -> win Liberalism. If we had river tiles in our capital, we would be doing that, or at least trying.. Let's hope that whoever got the GS does not have anything too juicy over there.
The extra beakers come at a cost of ~45 food (plus whatever the pop could have been working instead), which this early on seems a lot. Although not as bad as I'd assumed. It isn't dtay by the way - I don't think he's got a library yet:

(October 1st, 2013, 13:07)Fintourist Wrote: About next turns worker micro: Let's move our workers S of Dunkirk (banana) and E of Dunkirk. I think that's better than SE of Dunkirk (which I proposed earlier), because it will help in our worker movements towards a couple of useful forest and dyes tiles.I was going to suggest the same, but got distracted by something.

We have two bowmen in Dunkirk, one is healing this turn. One is earmarked for Hastings, which do you want to send there and which should go explore? The blue is a barb patrol, the red is to find dtay, the purple is an option I like less to explore land we've already seen. I think blue looks good to me. Although we want him to stick around and protect the workers don't we.


Suttree's axe has disappeared, possibly eating that warrior, so shall we put Lunch on the boat?

While looking at the espionage screen I noticed we were ahead of all the others, and our spying only costs 99%, because we're SPI, also Suttree spent two turns wandering at the start. I wonder why?

Demos
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld