Well I was greeted with this when I logged in.
Wouldn't you know the capital border pop at T50 gave them vision on our scout. So much for my plan to change the name of our second city. I went ahead and replied to their message, then moved in.
We can see that they're working both those mines, plus the forest for lots of mfg. My guess is the mines are in the capital's bfc, and the forest is being worked by their second city. Interestingly, they kept the capital's default name (Ulundi), but changed the name of their second city to a mafia theme (Cosa Nostra).
As for the rest of the turn, we finished the gold mine and started working it, decreasing the time to research AH from 6 to 4 turns at 100%. I think that's worth it. We grew in SP and started a worker there. It'll be chopped to completion in a few turns. We have a quechua playing zone defense between Silent Neighbor and Bad Econ, but I decided to move him south to uncover the fogged coast down there. We got vision on GG tech, and it looks like they're saving gold on Masonry. Interesting.
So with that I hit end turn and pulled up T51.
First thing I noticed was that I let Silent Neighbor grow into unhappiness, right after moving the quechua out of range to garrison it.
I reacted too quickly and pulled the healing quechua out of the forest to garrison the city next turn. Then I realized I could just road the gold with our two workers to solve the problem, so I did that. Copper came into our borders this turn, but I don't think we need to rush to go hook it up. I think the first priority will be pasturing the cow and sheep as soon as AH comes online in a few more turns, then I'll get copper connected. BowAivo did set all their espy against us, so either they haven't met anyone else yet, or the consciously set us at 100%. Not good, but I guess we can't complain since I did the same thing to them. We probably will lose research visibility on GG next turn if we don't move the ratio to 3:1, so we should probably do that. I didn't end turn because I wanted to get feedback on espy as well as where our scout should go next. Do we want to go north or south from here?
Wouldn't you know the capital border pop at T50 gave them vision on our scout. So much for my plan to change the name of our second city. I went ahead and replied to their message, then moved in.
We can see that they're working both those mines, plus the forest for lots of mfg. My guess is the mines are in the capital's bfc, and the forest is being worked by their second city. Interestingly, they kept the capital's default name (Ulundi), but changed the name of their second city to a mafia theme (Cosa Nostra).
As for the rest of the turn, we finished the gold mine and started working it, decreasing the time to research AH from 6 to 4 turns at 100%. I think that's worth it. We grew in SP and started a worker there. It'll be chopped to completion in a few turns. We have a quechua playing zone defense between Silent Neighbor and Bad Econ, but I decided to move him south to uncover the fogged coast down there. We got vision on GG tech, and it looks like they're saving gold on Masonry. Interesting.
So with that I hit end turn and pulled up T51.
First thing I noticed was that I let Silent Neighbor grow into unhappiness, right after moving the quechua out of range to garrison it.
