Turn 80
Aaand I was faster this time
We have one source of Iron nearby:
![[Image: PB%2013%20T80%20Iron0000.JPG]](https://dl.dropbox.com/s/cpmu8d9zoyxqykk/PB%2013%20T80%20Iron0000.JPG)
Do we want to change the location of City G and put it 1 tile S or SW so that we get iron into 2nd ring?
Pros:
Cons:
What do you think? Slower start is always a curse word for me, but getting iron and maybe extra dyes in BFC might be worth it..
Otherwise everything proceeds as planned:
![[Image: PB%2013%20T800000.JPG]](https://dl.dropbox.com/s/8hzkeej85w3e0pv/PB%2013%20T800000.JPG)
Aaand I haven't ended the turn yet.
We moved couple of positions in the scoreboard, but will come down as other people finish their techs. I guess we won't be adding many new techs during the next 30 turns...
Demos:
Aaand I was faster this time

We have one source of Iron nearby:
Do we want to change the location of City G and put it 1 tile S or SW so that we get iron into 2nd ring?
Pros:
- Well, Iron..
Cons:
- 2 extra worker turns now for roading (that should not be a problem though)
- We lose 1 riverside grassland cottage
- Not on a hill
- Maybe costs some extra maintenance?
- Can't borrow rice --> Starts slower (Will work 2x grassland forest and 6x grassland farm before reaching size 2)
What do you think? Slower start is always a curse word for me, but getting iron and maybe extra dyes in BFC might be worth it..
Otherwise everything proceeds as planned:
- Tech is still on by purpouse: Cannae produces this turn 16 raw commerce, which turns into 20 beakers thanks to library. Next turn it resumes growth and gives gold tile to BoP and we switch back into gold saving mode
- Settler and worker finished. Originally this worker was supposed to move onto the forest next to our new city G, but if we settle to iron, it should NE-SE-preroad next turn and start building a farm on T82
- I think settler moves next turn anyways onto the original spot. From there we can decide.
- "Lunch" is on his first boat trip...
- Endor switched to worker and will whip it in couple of turns and then finish a bowman with overflow
- We might want to move the bowman in Dunkirk NW-NW so that it is in a better strategic position if we get visitors. I don't think that fortify bonus matters that much thanks to the city defense bonus (This has not been done yet!)
- Is the bowman on the island going somewhere?
Aaand I haven't ended the turn yet.
We moved couple of positions in the scoreboard, but will come down as other people finish their techs. I guess we won't be adding many new techs during the next 30 turns...
