I keep saying I need to update this with a larger update, but it keeps not happening...
Feudalism came in about 3 turns ago, I took a slight detour to Code of Laws because of the fact that, with one turn of 0% science, it only takes 3 turns to research, so that will come in next turn as well: I don't know if it will fully pay off in terms of maintanence, but higher EP would let us spend some on non-WilliamLP players and retain our civ-wide view of him.
Speaking of that, said civ-wide view revealed he has a lot of forces to his south, on the Wetbandit border, so he might not be going after us. We still need to build Longbows anyway, though, because of the fact that if we don't build some pre-emptive defenses, he could send them uphill and roll us over pretty easy.
Feudalism came in about 3 turns ago, I took a slight detour to Code of Laws because of the fact that, with one turn of 0% science, it only takes 3 turns to research, so that will come in next turn as well: I don't know if it will fully pay off in terms of maintanence, but higher EP would let us spend some on non-WilliamLP players and retain our civ-wide view of him.
Speaking of that, said civ-wide view revealed he has a lot of forces to his south, on the Wetbandit border, so he might not be going after us. We still need to build Longbows anyway, though, because of the fact that if we don't build some pre-emptive defenses, he could send them uphill and roll us over pretty easy.