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[Spoilers] Fintourist and Old Harry have nothing to see here

(October 7th, 2013, 15:08)Old Harry Wrote: I turned this (map trade) down. We don't want to re-offer do we?

Hmm.. They are not our direct neighbors, so it's not a terrible idea. I don't like the idea of suttree, m_h or dtay getting our maps, but I'm not sure about this. crazyeye Will yurimack trade our maps to suttree & m_h? I trust your meta-game skills on this one and accept whatever you decide! I'm really undecided!

Quote:Sutree's axe turns up again - does he have designs on that hill? He can't enter our borders or declare until t89, but we're not going to settle the city until t92ish. Will he beat us to it?

Remains to be seen.. please If he leaves the axe there as a sentry but has not founded the city, we might want to think about what is the sneakiest way of founding the city H. Maybe declaring again on T89 and trying to get another 10-turns of guaranteed peace before we show our intentions.. I think our back-up spot will be somewhere NE of Dunkirk so that we grab some flood plains and dyes tiles.

Quote:Also should we move the bowman in Endor south to help out or send him E-E to cover the workers while the other bowman goes to discover dtay?

I think we could put him S-S of Endor for a while, that's kind of a flexible location for a zone defense unit. Maybe we keep it there at least until we get the border bop in Endor and the first 2 forests are chopped?

About your save stack:

It's awesome!! Superb work!! bow You have very elegantly solved many of the problems that I recognized when I did my after-silver micro run! It's a very nice peace of work! smile

Here are couple of comments/suggestions regarding future turns:
  • I'm now convinced that we should go granary first in France. I actually forgot that we get 2 extra cottage turns with that plan and thus lose only 14 commerce compared to barracks first plan. But most importantly, we get 4 more commerce before T93 and lose 18 commerce between [/b]T96-T101, which means that we have more breathing room when it comes to getting Currence EOT93. That earlier +1 smile is not really helping us that much either. We basically have to grow Cannae 3 turns later to size 7, but that's most likely the only thing affected. Maybe capital has to stagnate for 1 turn, but that's not too bad either. I think that getting those extra hammers are worth the costs. They make the founding of City I significantly safer. After all those 31 hammers mean that we will have an extra bowman.
  • I think that the worker at France should road NW-NW of France after it has built the cottage. We should unload the settler in France on T94 and use the land way to found the city on T95. I also think that we can transport one of the workers supporting Cannae to the island along with the settler or latest 2 turns afterwards if we want an extra bowman immediately onto island
  • I like how our sentry net starts forming itself! However, I think that we must direct more of our units to east so that they can support our new cities. Our core cities can always whip more defenders if required, but those cities can't do it and we really want to have enough units in the east so that suttree does not get any bad ideas!
  • I'm sure I had at least one extra point that I'm currently forgetting, but I'll spam again when it comes to my mind!

One more time! Superb work!
Finished:
PBEM 45G, PB 13, PB 18, PB 38 & PB 49

Top 3 favorite turns: 
#1, #2, #3
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Messages In This Thread
RE: [Spoilers] Fintourist and Old Harry have nothing to see here - by Fintourist - October 7th, 2013, 16:34
RE: [Spoilers] Fintourist and Old Harry have nothing to see here - by Bobchillingworth - December 19th, 2013, 10:19
RE: [Spoilers] Fintourist and Old Harry have nothing to see here - by Bobchillingworth - April 12th, 2014, 12:30

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