Turn 54
Seeing that nice little fish island that BowAivo have reminds me that we need to get a city in our own 1-tile island for the ic routes. AH finished and we have horses clearly in our sphere of influence, but no real plans to settle that area in the immediate future. We're saving money for a couple turns before we switch on Writing (or maybe Sailing if we decide to go that route). I'm going to continue east with Siuan to see what we can see around GG lands.
We have two workers on each animal in our borders, so we'll finish both pastures next turn. Then I'll move the two southern workers to farm the corn for Bad Econ, which I believe will grow on T59 to work the gold again. The two northern workers will probably build another cottage than start paving the way to our new city site. The worker that just got whipped in Silent Neighbor will go to mine the copper, so it gets connected on T61. We're playing a little risky here, but I think it's ok. Our power has been higher than GG's for a few turns now.
Demos:
Seeing that nice little fish island that BowAivo have reminds me that we need to get a city in our own 1-tile island for the ic routes. AH finished and we have horses clearly in our sphere of influence, but no real plans to settle that area in the immediate future. We're saving money for a couple turns before we switch on Writing (or maybe Sailing if we decide to go that route). I'm going to continue east with Siuan to see what we can see around GG lands.
We have two workers on each animal in our borders, so we'll finish both pastures next turn. Then I'll move the two southern workers to farm the corn for Bad Econ, which I believe will grow on T59 to work the gold again. The two northern workers will probably build another cottage than start paving the way to our new city site. The worker that just got whipped in Silent Neighbor will go to mine the copper, so it gets connected on T61. We're playing a little risky here, but I think it's ok. Our power has been higher than GG's for a few turns now.
Demos: