(October 10th, 2013, 09:29)DMOC Wrote: Okay, going along according to plan. Some comments:
1. Chariot done. Now where we should put it? I suggest we keep it on our road network, close to center for defence all directions from barbs. Our warriors could form spawnbust/fogbust net for early alarm.
1st war - keep moving to contact LP
2nd war - stays on the sign "Stay Here!" to cover Stanford from the west and MIT from southwest. Or it could be moved 1 more tile west to do the same. I don't like to move him in Silver direction right now.
3rd war - move few tiles west, closer to Rice, to protect MIT from northwest and UC from west directions. There is enough forests in that area for additional cover.
4th war - move 9 this turn out of borders to protect UC from east. In case barb appear on certain tile next turn, he could go 7 inside UC's border onto plain forest (I'm thinking to put worker here this turn to chop into granary).
5th war - could move into Copper direction to fogbust city#5 location.
6th and 7th wars - we could produce them next turn, but we can delay as well and switch CM and Stanford to Chariots. It'll allow us to keep unit costs a bit. We will need warrior in CM on T60 for happieness, tho. And warrior from Stanford could explore silver site.
I dont think some aggresive military actions would be successful vs India or LP. India connected copper long time ago (they probably connected 2nd source by now) and LP also has Copper very close to capital, as you can see on M&M's screenshot. Though, our NAP with CareBears expired on T75 so it leave military option open, in case India aggressively expand in our direction.
2. See above. Again, I don't like current warrior go explore silver site, but we can use the one from Stanford queue to go that way on T59, if we are ok with raising costs.
3. I suggest UC Berkeley starts granary while working 2/1 tile. One worker should chop into it, so granary will be complete while UC have 10/22 food stored (almost perfect). We need to improve 3 resource tiles fast, so I suggest 2 workers at least at UC (we are low on workers again, btw).
T63 - borders expand, two workers start farming Corn
T65 - Corn done, workers continue to Horses and Wheat.
After granary done, it could be workboat(explore and contact north teams)/military unit/?library?(farm 1st GS) next in queue.
Sadly, if both northern workers start improving UC now, it will delay 6th worker and could delay settler from CM.
Need some sims.
Could you sim as well in the next 10-15 hours?
4. Once we get writing(T61), we should put slider to 0% and accumulate gold untill 1-2 libraries done.
Fastest I can get library in CM is T64, after settler done on T63 (didn't sim it, just calculate on paper, could be wrong). Its could be not optimal, cause MIT didn't get pigs to grow in that case.
I'm not sure we should rush library in Stanford, but we'll see.
And I'd prefer granary in MIT before size4. We should improve some tile in MIT BFC as well (GHmine/Farm/overlapped Cottage), so we are short on workers again.
5. 1st cottage will be done on T59 and start growing right away. 2nd could be done on T60, also start growing same turn.
We have 3 workers in the area, but we also have another tasks for them: GHmine(MIT/Stanford), PHmine(CM), Roads to Copper, Chop into worker(?MIT?), Chop into settler/library(CM).
6. Tech path after Writing. I have not decide which path I like most, yet. I can see 3 main options: Monarchy, Math and Sailing. Some minor options could be Masonry, Aesthetics, ...
We have few more turns to argue and decide. After writing done, we'll put slider to 0% for several turns.
Domestics more important at the moment.
7. Scout move. 9-? seems slightly better to me, cause I'd like to explore northern coast. But I'm ok either way. Still need to ask SutOxy for passage if we go northeast.
8. Done.