Some additional comments on this game:
(1) I agree with you in that we need to keep our chariot near the center of our empire. The road network will help it get to any spot as needed. Also, with regards to warriors, I didn't actually take unit costs into consideration. If that's the case, then yes, definitely delay the warriors being built until we actually need them to avoid unhappiness. Chariots are a good alternative (no barracks needed right now) to divert hammers on for a few turns. Unfortunately, we don't have Writing for now so we can't put them into the more useful Libraries.
(2) See earlier comment. By the way, I agree with your general plan for warriors, e.g. the western one should try to meet LP, etc.
(3) Good plan on the workers from UC Berkeley. I definitely do agree that we need workers up there, but in my opinion if we don't want to delay the next settler from CM, we can just have 2 workers farm the corn, then have one of those workers pasture the horses and one go to the capital.
(4) A fast library is important for us -- we just need one in either Stanford or Carnegie Mellon, and in whatever city gets it we need the 2 Great Scientist citizens immediately. See more comments below on this.
(5) If we've got 3 workers out there, we should probably put them on a mix of cottaging, mining, chopping, and roading.
(6) Okay, good call about Writing, we should definitely stick with 0% for now. I disagree with Masonry and Aesthetics for now; we have no use for them, but I am considering Sailing, if only because we'll want to establish coastal trade routes soon, and it seems like we might be able to do so in fewer than 20 turns. But regardless, Mathematics and Monarchy are so important that we need them early.
(7) It seems like SutOxy are okay with us going through their borders, so let's send our scout in their territory.
(8) N/A
Other stuff:
Our current deals are:
-T100 NAP with Eagles&Condors (SutOxy)
-T90 NAP with Margarita/Asterix
-T75 NAP with Care Bears
Is that right? If so, I agree with Asterix that we should not extend our NAP with Care Bears. Let's keep them guessing. Their costs have to be high right now. Are we even sure all their cities are connected via roads?
General Plan:
(1) What do we do about the four cities? My current vague idea (yours will be better) is that:
- Carnegie Mellon will work on a settler at size 4 and then a library after that. (No whip, but possibly have chops)? Settler -> Library -> ??
- MIT will hopefully be able to grow to size 4 with a granary, then do something like Worker -> Chariot -> Worker -> Chariot?
- Stanford finishes a granary and starts on a library? Granary -> Library -> ??.
- UC Berkeley will work on a granary, followed by a work boat, since establishing contact with teams is essential for these kind of diplomacy games. Then possibly workers or settlers? I.e. Granary -> Work Boat -> Worker/Settler.
One thing that might "complicate" matters is if we need to finish up chariots to avoid wasting some hammers. Also, I'm not sure at the moment which of Stanford or CM should work the 2 scientists. UC Berkeley is too far behind right those two cities to be a candidate.
(2) City location: Where is city #5 (name: Cornell) going to be located? I think the city marked down as "Block India Here!" is too far right now for a fifth city, but we could put one in that general direction, sharing the corn and some of the tiles near the copper. The other alternatives are a city also on the northern coast (sharing corn but getting fish), settling near the silver, or settling west of MIT to get the sheep. I would prefer either (1) the city north with the fish, or (2) a city near the copper location, building northeast to establish a border with India.
(3) Worker actions! I haven't seen the game in a while, but if I recall correctly, we have at least five workers, right? Ideally, we can split them up as follows:
-2 workers down south near Stanford/CM to cottage
-2 workers up north at UC Berkeley to improve it fast.
-1 worker near the MIT/CM area to either chop, mine, or road.
So what worker will road to the fifth city site?
(4) If I recall correctly, here are the city counts:
(6) Vicky/India: Turns 28, 37, 42, 50, 58
(4) Us: Turn 33, 50, 58
(3) Pacal/NA: Turn 36, 43
(3) Isabella/Inca: Turn 33, 46
(3) M&M (Willem): Turn 38, 52
(3) GG (Ragnar): Turn 38, 54
(3) Mansa/Zulu: Turn 38, 53
(3) Darius/England: Turn 39, 55
(3) Orgy (HC/Dutch): Turn 42, 56
(2) Pony (Nap/Sumeria): Turn 49
Care Bears are expanding too fast for my liking. Both Orgynized and Care Bears seem to be in a strong position this game, so we'll have to play carefully.
Let me know what you think. I'm away from my Civ computer, but I can log into the game briefly tomorrow. Don't worry, after this semester ends, I'll have a substantial increase in free time.
Also, I'm really happy you've managed the workers well so far. Keep it up!
(October 10th, 2013, 19:46)TeddyKGB Wrote:(October 10th, 2013, 09:29)DMOC Wrote: Okay, going along according to plan. Some comments:
1. Chariot done. Now where we should put it? I suggest we keep it on our road network, close to center for defence all directions from barbs. Our warriors could form spawnbust/fogbust net for early alarm.
1st war - keep moving to contact LP
2nd war - stays on the sign "Stay Here!" to cover Stanford from the west and MIT from southwest. Or it could be moved 1 more tile west to do the same. I don't like to move him in Silver direction right now.
3rd war - move few tiles west, closer to Rice, to protect MIT from northwest and UC from west directions. There is enough forests in that area for additional cover.
4th war - move 9 this turn out of borders to protect UC from east. In case barb appear on certain tile next turn, he could go 7 inside UC's border onto plain forest (I'm thinking to put worker here this turn to chop into granary).
5th war - could move into Copper direction to fogbust city#5 location.
6th and 7th wars - we could produce them next turn, but we can delay as well and switch CM and Stanford to Chariots. It'll allow us to keep unit costs a bit. We will need warrior in CM on T60 for happieness, tho. And warrior from Stanford could explore silver site.
I dont think some aggresive military actions would be successful vs India or LP. India connected copper long time ago (they probably connected 2nd source by now) and LP also has Copper very close to capital, as you can see on M&M's screenshot. Though, our NAP with CareBears expired on T75 so it leave military option open, in case India aggressively expand in our direction.
2. See above. Again, I don't like current warrior go explore silver site, but we can use the one from Stanford queue to go that way on T59, if we are ok with raising costs.
3. I suggest UC Berkeley starts granary while working 2/1 tile. One worker should chop into it, so granary will be complete while UC have 10/22 food stored (almost perfect). We need to improve 3 resource tiles fast, so I suggest 2 workers at least at UC (we are low on workers again, btw).
T63 - borders expand, two workers start farming Corn
T65 - Corn done, workers continue to Horses and Wheat.
After granary done, it could be workboat(explore and contact north teams)/military unit/?library?(farm 1st GS) next in queue.
Sadly, if both northern workers start improving UC now, it will delay 6th worker and could delay settler from CM.
Need some sims.
Could you sim as well in the next 10-15 hours?
4. Once we get writing(T61), we should put slider to 0% and accumulate gold untill 1-2 libraries done.
Fastest I can get library in CM is T64, after settler done on T63 (didn't sim it, just calculate on paper, could be wrong). Its could be not optimal, cause MIT didn't get pigs to grow in that case.
I'm not sure we should rush library in Stanford, but we'll see.
And I'd prefer granary in MIT before size4. We should improve some tile in MIT BFC as well (GHmine/Farm/overlapped Cottage), so we are short on workers again.
5. 1st cottage will be done on T59 and start growing right away. 2nd could be done on T60, also start growing same turn.
We have 3 workers in the area, but we also have another tasks for them: GHmine(MIT/Stanford), PHmine(CM), Roads to Copper, Chop into worker(?MIT?), Chop into settler/library(CM).
6. Tech path after Writing. I have not decide which path I like most, yet. I can see 3 main options: Monarchy, Math and Sailing. Some minor options could be Masonry, Aesthetics, ...
We have few more turns to argue and decide. After writing done, we'll put slider to 0% for several turns.
Domestics more important at the moment.
7. Scout move. 9-? seems slightly better to me, cause I'd like to explore northern coast. But I'm ok either way. Still need to ask SutOxy for passage if we go northeast.
8. Done.
(1) I agree with you in that we need to keep our chariot near the center of our empire. The road network will help it get to any spot as needed. Also, with regards to warriors, I didn't actually take unit costs into consideration. If that's the case, then yes, definitely delay the warriors being built until we actually need them to avoid unhappiness. Chariots are a good alternative (no barracks needed right now) to divert hammers on for a few turns. Unfortunately, we don't have Writing for now so we can't put them into the more useful Libraries.
(2) See earlier comment. By the way, I agree with your general plan for warriors, e.g. the western one should try to meet LP, etc.
(3) Good plan on the workers from UC Berkeley. I definitely do agree that we need workers up there, but in my opinion if we don't want to delay the next settler from CM, we can just have 2 workers farm the corn, then have one of those workers pasture the horses and one go to the capital.
(4) A fast library is important for us -- we just need one in either Stanford or Carnegie Mellon, and in whatever city gets it we need the 2 Great Scientist citizens immediately. See more comments below on this.
(5) If we've got 3 workers out there, we should probably put them on a mix of cottaging, mining, chopping, and roading.
(6) Okay, good call about Writing, we should definitely stick with 0% for now. I disagree with Masonry and Aesthetics for now; we have no use for them, but I am considering Sailing, if only because we'll want to establish coastal trade routes soon, and it seems like we might be able to do so in fewer than 20 turns. But regardless, Mathematics and Monarchy are so important that we need them early.
(7) It seems like SutOxy are okay with us going through their borders, so let's send our scout in their territory.
(8) N/A
Other stuff:
Our current deals are:
-T100 NAP with Eagles&Condors (SutOxy)
-T90 NAP with Margarita/Asterix
-T75 NAP with Care Bears
Is that right? If so, I agree with Asterix that we should not extend our NAP with Care Bears. Let's keep them guessing. Their costs have to be high right now. Are we even sure all their cities are connected via roads?
General Plan:
(1) What do we do about the four cities? My current vague idea (yours will be better) is that:
- Carnegie Mellon will work on a settler at size 4 and then a library after that. (No whip, but possibly have chops)? Settler -> Library -> ??
- MIT will hopefully be able to grow to size 4 with a granary, then do something like Worker -> Chariot -> Worker -> Chariot?
- Stanford finishes a granary and starts on a library? Granary -> Library -> ??.
- UC Berkeley will work on a granary, followed by a work boat, since establishing contact with teams is essential for these kind of diplomacy games. Then possibly workers or settlers? I.e. Granary -> Work Boat -> Worker/Settler.
One thing that might "complicate" matters is if we need to finish up chariots to avoid wasting some hammers. Also, I'm not sure at the moment which of Stanford or CM should work the 2 scientists. UC Berkeley is too far behind right those two cities to be a candidate.
(2) City location: Where is city #5 (name: Cornell) going to be located? I think the city marked down as "Block India Here!" is too far right now for a fifth city, but we could put one in that general direction, sharing the corn and some of the tiles near the copper. The other alternatives are a city also on the northern coast (sharing corn but getting fish), settling near the silver, or settling west of MIT to get the sheep. I would prefer either (1) the city north with the fish, or (2) a city near the copper location, building northeast to establish a border with India.
(3) Worker actions! I haven't seen the game in a while, but if I recall correctly, we have at least five workers, right? Ideally, we can split them up as follows:
-2 workers down south near Stanford/CM to cottage
-2 workers up north at UC Berkeley to improve it fast.
-1 worker near the MIT/CM area to either chop, mine, or road.
So what worker will road to the fifth city site?
(4) If I recall correctly, here are the city counts:
(6) Vicky/India: Turns 28, 37, 42, 50, 58
(4) Us: Turn 33, 50, 58
(3) Pacal/NA: Turn 36, 43
(3) Isabella/Inca: Turn 33, 46
(3) M&M (Willem): Turn 38, 52
(3) GG (Ragnar): Turn 38, 54
(3) Mansa/Zulu: Turn 38, 53
(3) Darius/England: Turn 39, 55
(3) Orgy (HC/Dutch): Turn 42, 56
(2) Pony (Nap/Sumeria): Turn 49

Let me know what you think. I'm away from my Civ computer, but I can log into the game briefly tomorrow. Don't worry, after this semester ends, I'll have a substantial increase in free time.

