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[SPOILERS] Welcome to the Kuro Corporation! (Kuro and BaII)

Vanderbilt fell, but we did do a decent job killing things considering the Catapults. These are his losses:

1 Camel Archer
1 Horse Archer
1 Catapult

Plus most of his units knocked down some except the Axes. We also got a Great General, which will head to John Dodge and merge with it.

[Image: Civ4ScreenShot0714_zps1817c01f.jpg]

[Image: Civ4ScreenShot0715_zps0aab2bef.jpg]

I'm also thinking it might be a better idea for the entire defensive force of Sam Walton (3 Longbows, 3 Catapults, 3 Axes and 4 Spears) to move to the capital, because it seems like a more likely target and he can't get to the rest of our cities on land except by taking the capital. On the other hand, Walton would be screwed and who knows if we ever get it back...but then again, it'd suck if they just bypassed Walton and all the units were losing. I'm inclined to move them. Thoughts?
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RE: [SPOILERS] Welcome to the Kuro Corporation! (Kuro and BaII) - by Kuro - October 12th, 2013, 01:35

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