(October 13th, 2013, 14:20)Old Harry Wrote: If the force in "balls" is small enough we can move the settler and a bowman onto the x? on t92 with an eye to settling after razing the other city t93... Only a one turn delay, but it assumes one bowman will be enough to hold the city, otherwise we use as many units as it takes and send the rest to Hastings and settle t94.
Probably we want to move in with 4 units even though there would be only 1 defender, because suttree will have 1 turn time to reinforce the city and he might have some zone defenders. However, the bowman from Gallipoli could reach "x?" on T93 if it starts travelling this turn. I think we should start moving it towards Dunkirk in order to maintain flexibility. The bowman close to Cannae can replace it as the defender. Yeah, this will delay getting our sentry net up, but having those extra units in the east is probably worth it. What do you think?
EDIT: Maybe we can use the one warrior in the area for checking the safety of that "x?"-hill on T92 before settler moves there (assuming we believe that we can raze that city)
Quote:The settler is sitting in Endor right now. If we move him to Dunkirk this turn both the desert hill and original spot are still options. In fact we could move Merovech towards the desert hill rather than Dunkirk if that is a serious possibility.
Hmm.. I guess road network is still the more flexible option. If our settling force fails and retreats it might still be able to guard the settler towards the desert hill from the south.
Quote:I guess we should play tonight/tomorrow morning to maintain the turn split with Suttree.
I don't think we need to pay attention to that too much yet. T92 will probably be the first turn when it will make any difference and the splits will be locked based on those actions. I would prefer to have the 2nd half of the timer, because that would allow us more time for discussion, but suttree plays always so late that I guess we just have to suck it and take the first half. In this case, where the city is so young that it can't whip, 1st half is probably tactically stronger anyways.