Good news on the warrior! And I like your plan, Teddy.
CM: Yes, whip it next turn is fine. Then overflow into library, followed by chariot? We might actually consider working the 2 scientists in Carnegie Mellon.
MIT: Yes, finally growing to size 4.
It can stagnate at size 4 while building chariot -> worker.
Stanford: I don't think we need the chariot in 2 turns, better to grow on cottages. Do we want to go Chariot -> Warrior -> Library?
Berkeley: Agreed, workboat afterwards for exploration purposes. After that ... possibly workers and/or settlers? It will have nice tiles, after all.
Cornell: We might as well start planning for this city (city #5). If it turns out that we need to culturally battle Care Bears, we might consider an early library.
Worker actions: 3 for berkeley is fine since it will eventually be an important city, but we might consider pulling one back to mine or farm near MIT/CM area.
2 for roading to the fifth city is fine, we definitely need at least two there and I assume the workers will build roads on the copper as well en route to city, which is fine since it actually takes the same number of turns if we were to road that desert tile. I would keep the sixth nearby Stanford and CM because I really think we need at least one more cottage by that area, and while one of those two cities will be working 2 great scientists, the other will be at a healthy size and growing those cottages. If we get one more cottage built in the Stanford and/or CM area, then that'll be okay for the short term (up to about turn 75-ish, when we definitely need more cottages).
PS: I'm not sure if I've ever had a civ where I've had 4 granaries completed in all 4 cities this early.
Hopefully that will help us stay neck-to-neck with most of the other civilizations.
PPS: Did we move the eastern warrior over to scout near city 5? Since we already know the north we might consider going south towards that grass hill near the copper.
Quote:Domestic.
Thats some sort of plan I had in mind for some time:
- CM grow to size6, start settler, could whip it next turn. Complete Lib on T66-67.
- MIT finished worker, stole pigs from CM, finally will grow size4 soon. Next turn complete granary with 12/26 food stored. Most likely start chariot next.
- Stanford grow to size3, take 2nd cottage (just completed) as 3rd tile to work. Chariot could be built in 2 turns instead of 3 if we swap it to GHmine for 1 turn.
- UC will finish granary next turn at 10/22 food, borders will expand and Corn will be done on T64. If we keep all 3 workers at UC, Horses will be improved right the same turn UC grow to size2, with roads on Corn and 1S of Horses. Most likely start workboat next.
So basically I suggest we keep 3 workers to put UC online fast, 2 workers roading to copper, last one (currently just finished cottage) could join them to road city#5, improve copper, farm flood plains or prepair stone to connect. That worker could finish the chop into CM on the way to city#5 or it could be redirect to CM/MIT/Stanford area next turn or after chop to do something else.
Its not decided, if you suggest other cities and workers action.
CM: Yes, whip it next turn is fine. Then overflow into library, followed by chariot? We might actually consider working the 2 scientists in Carnegie Mellon.
MIT: Yes, finally growing to size 4.

Stanford: I don't think we need the chariot in 2 turns, better to grow on cottages. Do we want to go Chariot -> Warrior -> Library?
Berkeley: Agreed, workboat afterwards for exploration purposes. After that ... possibly workers and/or settlers? It will have nice tiles, after all.
Cornell: We might as well start planning for this city (city #5). If it turns out that we need to culturally battle Care Bears, we might consider an early library.
Worker actions: 3 for berkeley is fine since it will eventually be an important city, but we might consider pulling one back to mine or farm near MIT/CM area.
2 for roading to the fifth city is fine, we definitely need at least two there and I assume the workers will build roads on the copper as well en route to city, which is fine since it actually takes the same number of turns if we were to road that desert tile. I would keep the sixth nearby Stanford and CM because I really think we need at least one more cottage by that area, and while one of those two cities will be working 2 great scientists, the other will be at a healthy size and growing those cottages. If we get one more cottage built in the Stanford and/or CM area, then that'll be okay for the short term (up to about turn 75-ish, when we definitely need more cottages).
PS: I'm not sure if I've ever had a civ where I've had 4 granaries completed in all 4 cities this early.

PPS: Did we move the eastern warrior over to scout near city 5? Since we already know the north we might consider going south towards that grass hill near the copper.