CM: 2sci there is a good option. I'm thinking lib in CM will benefit us mostly because 25% bonus to beakers once we are ready to turn slider to 100%. With 2 sci in CM, city could be configured at size 5: fish+deer+cottage+2sci, for total: (14+6)*1.25 = 25 bpt at 100% slider. +3fpt and possible Settler slow build allow us prepaire for next whip around T75 or simply stop whipping CM for now.
MIT will keep pigs and GHmine to grow size5 and could 2pop whip something and fast regrow to size4 with pigs again.
Usually I dont like farm 1st early GS in capital, but maybe here its better this way.
MIT: See above. We probably want another worker soon, and we can 5>3 slave settler in MIT as an option. Another option is an Axe (not sure we'll need Spear before T90, depends on how fast India research AH). Our copper will be connected soonish.
Stanford: 2 turn for chariot in case of emergency. I think we should move 1st chariot in copper direction right now. Next turn we'll have worker on copper. We have kinda good protection net of warriors but there is a small chance barb could appear close to gold, I think. Although, like you are, I'd prefer 3 turn for chariot, or even stop producing it one turn from complition to avoid additional unit costs.
Berkley: We should be able to grow UC pretty fast. Maybe even complete GHmine before wheat, so UC at size3 produce +4fpt, +7hpt. Obv wheat is a better tile, but GH kinda on the way to it.
Cornell: Probably start with Granary anyway. I'm not sure about it yet. Granary at size1 could be worse than at size2, we had to test it. Another problem, India could plant their next city with stone in 1st ring before T66 even. Yuufo said they are planning to grow now, but its hard to stop when you on such expansion rush.
Worker: 3 for UC needed to improve corn next turn after borders pop. All 3 needed if we want Horses pastured on T66 (same turn UC grow to size2).
Southern worker could next: move 3 tiles via roads and complete chop into CM library. After that he could cottage 1W (overlapped CM/MIT tile) or farm 1NW (MIT tile).
SutOxy should be close to 4th granary by now, imo.
I'll post some screenshots about units. Only moved workers and warrior near LP so far.
MIT will keep pigs and GHmine to grow size5 and could 2pop whip something and fast regrow to size4 with pigs again.
Usually I dont like farm 1st early GS in capital, but maybe here its better this way.
MIT: See above. We probably want another worker soon, and we can 5>3 slave settler in MIT as an option. Another option is an Axe (not sure we'll need Spear before T90, depends on how fast India research AH). Our copper will be connected soonish.
Stanford: 2 turn for chariot in case of emergency. I think we should move 1st chariot in copper direction right now. Next turn we'll have worker on copper. We have kinda good protection net of warriors but there is a small chance barb could appear close to gold, I think. Although, like you are, I'd prefer 3 turn for chariot, or even stop producing it one turn from complition to avoid additional unit costs.
Berkley: We should be able to grow UC pretty fast. Maybe even complete GHmine before wheat, so UC at size3 produce +4fpt, +7hpt. Obv wheat is a better tile, but GH kinda on the way to it.
Cornell: Probably start with Granary anyway. I'm not sure about it yet. Granary at size1 could be worse than at size2, we had to test it. Another problem, India could plant their next city with stone in 1st ring before T66 even. Yuufo said they are planning to grow now, but its hard to stop when you on such expansion rush.
Worker: 3 for UC needed to improve corn next turn after borders pop. All 3 needed if we want Horses pastured on T66 (same turn UC grow to size2).
Southern worker could next: move 3 tiles via roads and complete chop into CM library. After that he could cottage 1W (overlapped CM/MIT tile) or farm 1NW (MIT tile).
SutOxy should be close to 4th granary by now, imo.
I'll post some screenshots about units. Only moved workers and warrior near LP so far.