Turn 92 part one
Starting with Mardoc, the old streetfighter, you're right - the extra hill bonus actually improves the odds in spite of the injury - so he's 97% to win. Lunch reveals another river - I think he'll move to the tile the spear is on next turn, although he could hug the coast or just move 1S.

The galley micro all worked out fine. Isandlwana will be settled t94 barring terrible combat luck. I want to move the bowman in France out to the SW next turn to scout since we'll soon have another (whip on t94 regrows straight away, then start a worker?)

Then the fun bit, the workers build a road and this is what suttree has for sale:

Then Oxy moves in to check out what's happening, and it looks good. One axe, two workers no road and a pasture for something invisible? If the workers complete the road we can be attacked but they can be sniped.

Any thoughts about how to proceed? Offer peace for city? Move settler to the hill?
Starting with Mardoc, the old streetfighter, you're right - the extra hill bonus actually improves the odds in spite of the injury - so he's 97% to win. Lunch reveals another river - I think he'll move to the tile the spear is on next turn, although he could hug the coast or just move 1S.

The galley micro all worked out fine. Isandlwana will be settled t94 barring terrible combat luck. I want to move the bowman in France out to the SW next turn to scout since we'll soon have another (whip on t94 regrows straight away, then start a worker?)

Then the fun bit, the workers build a road and this is what suttree has for sale:

Then Oxy moves in to check out what's happening, and it looks good. One axe, two workers no road and a pasture for something invisible? If the workers complete the road we can be attacked but they can be sniped.

Any thoughts about how to proceed? Offer peace for city? Move settler to the hill?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld