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[Spoilers] Fintourist and Old Harry have nothing to see here

Turn 92 part one

Starting with Mardoc, the old streetfighter, you're right - the extra hill bonus actually improves the odds in spite of the injury - so he's 97% to win. Lunch reveals another river - I think he'll move to the tile the spear is on next turn, although he could hug the coast or just move 1S.


The galley micro all worked out fine. Isandlwana will be settled t94 barring terrible combat luck. I want to move the bowman in France out to the SW next turn to scout since we'll soon have another (whip on t94 regrows straight away, then start a worker?)


Then the fun bit, the workers build a road and this is what suttree has for sale:


Then Oxy moves in to check out what's happening, and it looks good. One axe, two workers no road and a pasture for something invisible? If the workers complete the road we can be attacked but they can be sniped.


Any thoughts about how to proceed? Offer peace for city? Move settler to the hill?
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Messages In This Thread
RE: [Spoilers] Fintourist and Old Harry have nothing to see here - by Old Harry - October 15th, 2013, 17:51
RE: [Spoilers] Fintourist and Old Harry have nothing to see here - by Bobchillingworth - December 19th, 2013, 10:19
RE: [Spoilers] Fintourist and Old Harry have nothing to see here - by Bobchillingworth - April 12th, 2014, 12:30

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