(October 15th, 2013, 17:51)Old Harry Wrote: Lunch reveals another river - I think he'll move to the tile the spear is on next turn, although he could hug the coast or just move 1S.
That island is way bigger than I thought! I guess just going 1S is solid, although because that barb spear has also spawn-busted other barbs, going S-S should be fairly safe too. (assuming we win)
Quote:I want to move the bowman in France out to the SW next turn to scout since we'll soon have another (whip on t94 regrows straight away, then start a worker?)
Another option is to wait a bit with the bowman, let France grow to size 4 while building bowman/axe, then double-whip a worker and then complete the military build supported by overflow. Those jungles require a lot of worker turns so I think we should at least consider this. Getting new riverside cottages up earlier has value. Of course everything assumes that settling that city will be safe and our bowman wins the fight agains the spear etc.
Hmm.. maybe we want to remain a bit conservative with that bowman until we know that City I can also whip a 2nd defender in time if required?
(October 15th, 2013, 18:57)Old Harry Wrote: In BoP we could build a scouting work boat to go north, or put some hammers into a lighthouse, but I'd probably go for the spear for now. I'm not fussed though, so happy to change. In France we don't have to whip straight away so a bowman isn't vital - we could build a spear or an axe. I'd like to get the axe with the aim of him getting to be a woodsman III medic eventually.
I don't like the spear build in BoP that much. The city is pretty far away from our front lines and when looking at west I don't think that we need necessirarily spears as island defenders (might be wrong of course). I think I like WB or a 2nd galley more. Those will both be needed eventually.
In France I vote for an axe. See above the idea of prioritizing a worker though.
And finally, interesting times and a nice report! Maybe our lurkers are not totally bored to death this time!

Let's not celebrate yet, but currently things are looking here as good as humanly possible. Two new cities (T93 & T94) + Currency + regrowing after whips will surely improve our demos as well. Let's keep working!

