(October 19th, 2013, 10:35)TeddyKGB Wrote: I'm not sure 2 chariots is enough.
We need 1 explore/spawn bust silver site, 2nd ready to deal with barbs west or east, 3rd kill barb warrior.
If we are lucky, 2 chariots is enough. If we don't, gold could be pillaged, for example.
It's up to you, maybe I'm wrong. We are pay too much for units already.
I do think we are paying too much for unit upkeep. and we already have 3 warriors out of our borders helping to spawn-bust. Suppose we do see a barb warrior coming near the gold (for instance). Since Stanford can make a chariot in 2 turns, we should be safe. And we already have 2 chariots out there; the one in our borders can kill the warrior and retep can stay near the silver site. Care Bears has shown no signs of hostility via warfare so far so no reason to need a chariot by Cornell at this i nstant. I think the price of delaying a chariot is worth it to get the silver city up 1-2 turns earlier.
(October 19th, 2013, 10:40)TeddyKGB Wrote: City#6 ETA on T76, we still need preroad silver before plant the city. I was gonna move 2 workers there, silver kinda important for us now.
T76 if we plant it on my sign. T75 if we are planting it on yours.
I think your sign is better, but let's see if there's anything else in that fog first.
(October 19th, 2013, 10:45)TeddyKGB Wrote: One more thing, barb archers start appear soon. Chariot vs archer odds not so good. And we were lucky with rng already.
Chariots are still good versus archers, and we'll be making axemen soon.
Luck with the RNG shoudl not play any factor.