Turn 95 part one
The desert and mountains might make a nice border for us with dtay and Jowy, I'd be happy to grab the two x's and allow them to settle all the no-food land. Although gold-rice is a nice city, and settling a coastal city to share J's rice wouldn't be bad.

Lunch uncovers Ichabod and given your galley-warning I've left Mardoc by Isandlwana rather than exploring further (perhaps he should move back in?)

See sea food? Mmmmmm... If the spear doesn't attack this turn then Lord Parkin gets 80% shot to get WII next turn. Although I'd probably just move him back behind the river for another defending chance instead. I'll move Rowain the bowman back to France unless you have a better plan for him?

In the war zone the only units I've moved are the worker and bowman. From left to right we have
- The worker S of Dunkirk has full movement and could move as far as Hastings this turn.
- an axe + spear
- spear + bowman + warrior
- axe + 3 bowmen
- a bowman

I propose:
- moving the worker to cottage the tile 1W of Hastings,
- pillage the road (this prevents Suttree moving a chariot onto J this turn, but isn't a total deal-breaker)
- having axe, spear, 2 bowmen and a warrior in Hastings
- an axe, a spear and a bowman on the jungle (add a bowman if we don't pillage)
- move a CI bowman to J
Then next turn:
- move the axe and spear from jungle to J to join the bowman
- move axe and spear from Hastings to jungle
- move both workers to J
- move settler to Hastings
The turn after:
- road J
- settle J
What do you think?
You might also notice that Calendar has dropped to a 3-turn eta - after shuffling the tiles around it's exactly one comerce over the threshold. We have 181/563 beakers so that means we need 128 beakers per turn. We are making 105 + 1 beakers so our multiplier is 1.207 - am I right in thinking noone else is giving us known tech bonus and the 0.007 is just a rounding error? It doesn't really benefit us much as all but one of the jungle chops are timed for t100.

Crosspost with everything!
The desert and mountains might make a nice border for us with dtay and Jowy, I'd be happy to grab the two x's and allow them to settle all the no-food land. Although gold-rice is a nice city, and settling a coastal city to share J's rice wouldn't be bad.

Lunch uncovers Ichabod and given your galley-warning I've left Mardoc by Isandlwana rather than exploring further (perhaps he should move back in?)

See sea food? Mmmmmm... If the spear doesn't attack this turn then Lord Parkin gets 80% shot to get WII next turn. Although I'd probably just move him back behind the river for another defending chance instead. I'll move Rowain the bowman back to France unless you have a better plan for him?

In the war zone the only units I've moved are the worker and bowman. From left to right we have
- The worker S of Dunkirk has full movement and could move as far as Hastings this turn.
- an axe + spear
- spear + bowman + warrior
- axe + 3 bowmen
- a bowman

I propose:
- moving the worker to cottage the tile 1W of Hastings,
- pillage the road (this prevents Suttree moving a chariot onto J this turn, but isn't a total deal-breaker)
- having axe, spear, 2 bowmen and a warrior in Hastings
- an axe, a spear and a bowman on the jungle (add a bowman if we don't pillage)
- move a CI bowman to J
Then next turn:
- move the axe and spear from jungle to J to join the bowman
- move axe and spear from Hastings to jungle
- move both workers to J
- move settler to Hastings
The turn after:
- road J
- settle J
What do you think?
You might also notice that Calendar has dropped to a 3-turn eta - after shuffling the tiles around it's exactly one comerce over the threshold. We have 181/563 beakers so that means we need 128 beakers per turn. We are making 105 + 1 beakers so our multiplier is 1.207 - am I right in thinking noone else is giving us known tech bonus and the 0.007 is just a rounding error? It doesn't really benefit us much as all but one of the jungle chops are timed for t100.


Crosspost with everything!
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld