I am happy if we send this message to Care Bears:
I am perfectly fine to play without an NAP. Our plan is to have a sufficient garrison of units by Care Bears' cities, right?
Every turn that passes when neither of us build military is another turn that they can use their financial and rivers (which we don't have!) to build up their economic advantage.
(And we want the flexibility just in case something can go on with 2 vs 1 with Asterix.)
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Now for some other stuff:
Retep on silver is fine. I'm not sure if the seafood changes the location of our city, though. Will have to think about it.
Meanwhile, we got a response back from LP/Orgynized:
So we can move our scout and stick up to their north.
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On a final note, what do you think of shifting back our silver city 1 tile west, so it's at my originally proposed spot? We get the city 1 turn earlier and the silver is still in the first ring (and still connected via sailing to capital) but this leaves a decent Globe Theatre city 8-9 of the crabs. I like GT in cities that have some food but are pretty bad overall. Putting the silver city 1 west of the "City 6 here?" sign also means we get 2 extra forests in the initial BFC. This might help us divide the grasslands better.
Quote:Dear Care Bears,
Upon review of your proposal, we unfortunately decide to decline it. While the deal has benefits for both of us, it seems clear that your team benefits more from it than us. One reason has to do with the respective distances of Cheer and Cornell from our capitals.
That doesn't mean, however, that our nations cannot work together in the near future. In particular, we still are interested in open borders. Furthermore, we can keep one aspect of the proposed treaty: if your worker can road the cows tile between Cornell and Cheer and the tile 9 of that, then we can move our warrior over to the grassland hill to fogbust for your projected city site. After your city is founded, we promise that we will move that warrior back to Cornell.
We will continue to be in touch with you regarding plans such as possibly resource deals, city settlements, and wonder plans.
Sincerely,
Team EggHeads
(October 20th, 2013, 01:17)TeddyKGB Wrote:(October 20th, 2013, 00:51)DMOC Wrote: Sorry for the delay; I just finished up a brutal complex analysis midterm, and now I have to LaTeX it up, so I'll be up for a while doing so.
No rush, good luck with midterm.
I kinda agree with you about borders. Its no good long term.
Their city#8 expected in 10 turns 2E of stone, I think we agree on that plant? Not much we could do anyway.
I was talking short term expansion with him. We may talk about full dotmap land between us as a border deal.
What about NAP? Are you willing to play without NAP with them after T75? This could hurt both of us or either of us.
We have CRE to protect, but they have UU.
I am perfectly fine to play without an NAP. Our plan is to have a sufficient garrison of units by Care Bears' cities, right?

(And we want the flexibility just in case something can go on with 2 vs 1 with Asterix.)
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Now for some other stuff:
(October 20th, 2013, 02:15)TeddyKGB Wrote: While waiting LP's reply, login to see some things in game.
T69.
Forest grows on a bad tile. I was planning to kill barb warrior there, if he choose go that way. Now we won't have 99% odds.
78,3%+2.2% maybe not good enough, but we could simply put new chariot on top of the worker for 99,1% odds. Would be fun to lose that one...
'retep' found seafood. T76 for new silver city still actual. But we can't produce workboat from CM, need fort 1st.
And now Sailing won't give us connection to empire. We need roads toward short river north first. Its 7 more workerturns.
Should I move 'retep' on silver?
India offer OB again, I decline in game. Short chat with Yuufo, told him I'll talk with him later today.
India's worker on cows. Action canceled, but I assume they put 1t into road.
Slider at 100%. Demos kinda fun. Math in 6 turns if we put 2sci in MIT (did it just to take our 70GNP screenshot, we are set on Sailing, I suppose). Note that we are keep respectable (almost top) position in Food and MFG, while working 4sci.
Retep on silver is fine. I'm not sure if the seafood changes the location of our city, though. Will have to think about it.
Meanwhile, we got a response back from LP/Orgynized:
Quote:Greetings EggHeads,
Apologies for the delayed response, I've been rather busy IRL this past week (and still am). To quickly address our agreements:
1. Confirming we're agreed on a NAP until T90. Our offer to extend it further by a convenient amount remains open (e.g. to T100, ..., T130, T140). We'd be surprised if you didn't want more than 20 turns of security on your western border right now given the larger threat of the Care Bears to your east.
2. Confirming we're agreed on Open Borders, which will remain in place for the length of our NAP. We will not send units into each other's territory (without the other's consent) for the length of our NAP.
3. Confirming we have a settling agreement in place: no cities are to be founded more than five tiles east/west from our respective capitals.
4. Confirming we have an agreement to limit espionage spending to demographics visibility only (i.e. to a ratio of 43/43 EP).
5. Confirmed confidentiality on all exchanges.
We're a bit surprised at your request to send a scout through our land only a few turns after making a no-scouting agreement. However, we'll accept on the condition that he sticks exclusively to the northernmost possible tiles at all times during his journey east. (This is presumably close to what you'd want to do anyway to uncover the coast.) We trust you'll also return the gesture by granting passage to an exploratory unit of ours at a later date.
Sorry for the short reply, rather pressed for time right now. Will address the less urgent stuff later.
Kind regards,
Orgynized
So we can move our scout and stick up to their north.
---
On a final note, what do you think of shifting back our silver city 1 tile west, so it's at my originally proposed spot? We get the city 1 turn earlier and the silver is still in the first ring (and still connected via sailing to capital) but this leaves a decent Globe Theatre city 8-9 of the crabs. I like GT in cities that have some food but are pretty bad overall. Putting the silver city 1 west of the "City 6 here?" sign also means we get 2 extra forests in the initial BFC. This might help us divide the grasslands better.