Actually, Care Bears probably won't feel comfortable if we fogbust without a NAP. Do we want to send this message instead?
Quote:Dear Care Bears,
Upon review of your proposal, we unfortunately decide to decline it. While the deal has benefits for both of us, it seems clear that your team benefits more from it than us. One reason has to do with the respective distances of Cheer and Cornell from our capitals. We are also generally wary of signing NAPs in general, as can be justified by seeing the recent history of NAPs at Realms Beyond pitboss games.
That doesn't mean, however, that our nations cannot work together in the near future. In particular, we still are interested in open borders. Furthermore, we can keep one aspect of the proposed treaty: if your worker can road the cows tile between Cornell and Cheer and the tile 9 of that, then we can move our warrior over to the grassland hill to fogbust for your projected city site. After your city is founded, we promise that we will move that warrior back to Cornell. If you're worried about our NAP expiring (on turn 75), we can always extend it to turn 80 just to ensure your settler is safe from our fogbusting warrior.
We will continue to be in touch with you regarding plans such as possibly resource deals, city settlements, and wonder plans.
Sincerely,
Team EggHeads