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[Spoilers] Fintourist and Old Harry have nothing to see here

(October 20th, 2013, 16:22)Old Harry Wrote: The tile re-assignment sounds good too, I should really finish worker actions before doing the city micro. duh There are a few other places we can squeeze out some more hammers to make sure we finish Calender eot98, which gets Dunkirk the banana a turn earlier...

Yeah, I did a short micro run and noticed that (although our sandbox is a bit of a mess at this point)(no critisism at all, it's totally awesome that we still have one where we can try stuff!!) thumbsup Getting those bananas earlier on is of course helpful, but since it basically just means +2 food for one turn we should not sacrifice too much for getting it.

Couple of quiick points/questions that one should keep in mind during the next turns:
- What is the worker that just finished building the riverside cottage for Cannae going to do? (In the sandbox we got Calendar eot99, and I moved it SW and roaded the sugar, but I don't think that's such a good idea. Maybe road the tile where he currently stands so that we can build a road from Cannae to south for our settler
- Because we have so many Calendar resources, our workers will be totally overloaded during the turns 100-110 even though we are getting couple of new ones. We really do need to think, which cities need the most support and probably plan our micro so that we whip couple of pop points away (e.g. galley or another worker in BoP)
- In my micro run I switched Agincourt into settler immediately after the Calendar came in and double-whipped it a bit later. This was too fast, because our workers were still busy with bananas and stuff. Probably switching to a settler & slowbuilding it is the right approach and then we double-whip another settler a bit later in e.g. in BoP or Endor
- I'm also a bit unsure how to plan the worker micro near City I. We are going with granary first supported by 2 chops?

Quote:Then we can run a lower slider to complete AH and then work out how to approach CoL. Is there anything else we need before embarking on a CoL-Philosophy beeline?

Hmm.. MC for forges and workshops? Construction for cats?

However, I also like the idea of early Philosophy. Any chance we could bulb it? Let's tech AH-Alphabet-Mysticism-Meditation-(Priesthood)-CoL and bulb Philosophy? That is something we could think of. Alphabet actually has significant value in RBMod as it allows open borders and espionage is allowed as well. Accompanied with couple of map trades, we could boost our trade route income quite significantly. IIRC, Cannae has some GS points already so we need ~32 scientist turns. So let's say we start working scientists on T100 and produce a GS EOT 115. We would have ~17 turns time to get AH + the techs required for Philosophy bulb. Hmm.. I actually start to like this as this also reduces the immediate tile improvement need of our workers by couple of tiles crazyeye

I have tomorrow a fairly busy day, but should have some time in the morning ang again more time later in the evening. smile
Finished:
PBEM 45G, PB 13, PB 18, PB 38 & PB 49

Top 3 favorite turns: 
#1, #2, #3
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Messages In This Thread
RE: [Spoilers] Fintourist and Old Harry have nothing to see here - by Fintourist - October 20th, 2013, 17:08
RE: [Spoilers] Fintourist and Old Harry have nothing to see here - by Bobchillingworth - December 19th, 2013, 10:19
RE: [Spoilers] Fintourist and Old Harry have nothing to see here - by Bobchillingworth - April 12th, 2014, 12:30

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